NLE

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===== Example =====
 
===== Example =====
 
Suppose we start with the following clips, and we want to assemble a program:
 
Suppose we start with the following clips, and we want to assemble a program:
  clip_intro = AviSource("intro.avi")
+
  clip_intro = [[AviSource]]("intro.avi")
 
  clip_main = AviSource("main.avi")
 
  clip_main = AviSource("main.avi")
 
  clip_outro = AviSource("outro.avi")
 
  clip_outro = AviSource("outro.avi")
  B = BlankClip(clip_main)
+
  B = [[BlankClip]](clip_main)
  
 
Here is our first edit:
 
Here is our first edit:
 
  edit_1 = clip_intro
 
  edit_1 = clip_intro
  \    ++ B.Trim(0, -15)  
+
  \    [[Splice|++]] B.[[Trim]](0, -15)  
 
  \    ++ clip_main  
 
  \    ++ clip_main  
 
  \    ++ clip_outro
 
  \    ++ clip_outro
Line 18: Line 18:
  
 
We find it runs a little too long, but it's easy trim it down a bit here and there:
 
We find it runs a little too long, but it's easy trim it down a bit here and there:
  edit_2 = clip_intro.Trim(0, clip_intro.FrameCount-5)
+
  edit_2 = clip_intro
  \    ++ B.Trim(0, -15)  
+
\        .[[Trim]](0, clip_intro.[[Clip_properties|FrameCount]]-5)
  \    ++ clip_main.Trim(0, 12345)
+
  \    [[Splice|++]] B.Trim(0, -15)  
  \    ++ clip_main.Trim(12390, 0)
+
  \    ++ clip_main
  \                 .FadeOut(15)  
+
\        .Trim(0, 12345)
  \    ++ clip_outro.FadeIn(15)
+
  \    ++ clip_main
 +
\        .Trim(12390, 0)
 +
  \         .[[FadeOut]](15)  
 +
  \    ++ clip_outro
 +
\        .[[FadeIn]](15)
 
  return edit_2
 
  return edit_2
  
 
===== More Information =====
 
===== More Information =====
[http://en.wikipedia.org/wiki/Non-linear_editing_system Wikipedia: Non-linear editing system
+
[http://en.wikipedia.org/wiki/Non-linear_editing_system Wikipedia: Non-linear editing system]
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]
 
[[Category:AviSynth_Usage]]
 
[[Category:AviSynth_Usage]]

Latest revision as of 04:30, 21 September 2014

Non-Linear (Video) Editing system: in contrast to the older Linear video editing system, which operated by writing video segments to tape, starting at the beginning of the program and working to the end. If a program was to be lengthened or shortened, everything from the cut point until the end would have to be re-edited - or else "dubbed", losing a generation of quality. Needless to say, this was very restrictive.

All modern digital video editing systems are non-linear[citation needed], allowing the (human) editor to insert, delete, trim and move segments at will. Avisynth is a type of NLE (the world's smallest by a factor of 500), as changing clips around, lengthening or trimming them, is very simple and straightforward.

[edit] Example

Suppose we start with the following clips, and we want to assemble a program:

clip_intro = AviSource("intro.avi")
clip_main = AviSource("main.avi")
clip_outro = AviSource("outro.avi")
B = BlankClip(clip_main)

Here is our first edit:

edit_1 = clip_intro
\     ++ B.Trim(0, -15) 
\     ++ clip_main 
\     ++ clip_outro
return edit_1

We find it runs a little too long, but it's easy trim it down a bit here and there:

edit_2 = clip_intro
\         .Trim(0, clip_intro.FrameCount-5)
\     ++ B.Trim(0, -15) 
\     ++ clip_main
\         .Trim(0, 12345)
\     ++ clip_main
\         .Trim(12390, 0)
\         .FadeOut(15) 
\     ++ clip_outro
\         .FadeIn(15)
return edit_2
[edit] More Information

Wikipedia: Non-linear editing system

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