BlindDeHalo
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Revision as of 23:03, 19 May 2013
# BlindDeHalo - v0.1
#
# This script removes the light & dark halos from too strong "Edge Enhancement"
# Adaption of the parameters has to be done manually for each source, the function is not adaptive.
#
# Needed Plugins: MaskTools.dll >= 1.4.15
# undot.dll
#
function BlindDeHalo( clip clp, int "strength", int "radius_x", int "radius_y", float "darkamount", string "mode", float "maskblur", bool "fullframe" )
{
strength = default( strength, 80)
radius_x = default( radius_x, 2)
radius_y = default( radius_y, 2)
darkamount = default( darkamount,1.0)
mode = default( mode, "soft")
maskblur = default( maskblur, 1.0)
fullframe = default( fullframe, false)
modus = mode=="hard" ? "hardlight" : "softlight"
ox = clp.width
oy = clp.height
rx = sqrt(radius_x)
ry = sqrt(radius_y)
clp
edge=Dedgemask(0,255,0,255,"6 10 6 10 -64 10 6 10 6",setdivisor=true,divisor=64).levels(2,0.5,6,0,255,false).undot#.coloryuv(analyze=true)#
blur1 = bicubicresize(int((ox/rx)/4 +.5)*4,int((oy/ry)/4 +.5 )*4,-1.0,1.0).lanczosresize(ox,oy)
blur2 = bicubicresize(int((ox/rx)/4 +.5)*4,int((oy/ry)/4 +.5 )*4, 1.0,0.0).lanczosresize(ox,oy)
diff = YV12subtract(blur1,blur2)
overlay(diff,diff,mode="hardlight").levels(0,1.0,255,88,168,false)
darkamount == 1.0 ? NOP : overlay(last,last.levels(0,1.0,128,int(128-128*darkamount),128,false),mode="lighten")
overlay(last,last.levels(0,1.0,255,128+strength,128-strength,false)) # levels reversed: no more "invert" in below overlay()
overlay(clp,last.greyscale.blur(maskblur),mode=modus)
fullframe ? NOP : MaskedMerge(clp,last,edge.deflate.expand.blur(1.58).inflate,useMMX=true)
return(last)
}
#