AWarpsharp2/aBlur

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'''Back to [[aWarpSharp2#Filters|aWarpSharp2.]]'''
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'''Back to [[aWarpSharp2#Filters|aWarpSharp2]] ←'''
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--------------------------------------------------
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<br>
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<br>
 
== Description ==
 
== Description ==
:A blurring filter.
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:A blurring filter that is used to blur the edge mask (the ouput of [[AWarpsharp2/aSobel|aSobel]]).
== Syntax and Parameters ==
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:{{Template:FuncDef|aBlur(int "blur", int "type", int "chroma")}}
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<br>
 
<br>
::{{Par|blur|int|2 for type 0, 3 for type 1}}
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== [[Script variables|Syntax and Parameters]] ==
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:{{Template:FuncDef|aBlur (''clip'', ''int'' "blur", ''int'' "type", ''int'' "chroma")}}
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<br>
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::{{Par2|blur|int|3}}
 
:::Range: 0 to 100<br>
 
:::Range: 0 to 100<br>
::::Number of blur passes over edge mask.<br>
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::::Number of blur passes over edge mask. Higher values increase blurring strength.
::::Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.<br>
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::::Less passes increase sharpening effect, but can produce major artifacts with high {{Template:FuncDef|depth}} and {{Template:FuncDef|thresh}}.
::::You can use values higher than 100, but probably won't see any difference.<br>
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::::You can use values higher than 100, but probably won't see any difference.
 
::::Chroma is processed with (blur+1)/2 passes.<br>
 
::::Chroma is processed with (blur+1)/2 passes.<br>
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:::<span style="color:red">'''Note:'''</span> Unless {{Template:FuncDef|blur}} is specifically set, it will default to 2 if {{Template:FuncDef|type}}=0.
 
<br>
 
<br>
::{{Par|type|int|1}}
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::{{Par2|type|int|1}}
:::Type of blur:
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::::Type of blur:
::::* 0 : radius 6 blur.
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:::::* 0 : radius 6 blur.
::::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.
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:::::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.
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<br>
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::{{Par2|chroma|int|1}}
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::::Processing mode for chroma planes (U and V):
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:::::* 0 : fill with zeroes
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:::::* 1 : don't care, (default)
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:::::* 2 : copy
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:::::* 3 : process
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:::::* 4 : guide by luma
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:::::* 5 : same as 3, but don't process luma
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:::::* 6 : same as 4, but don't process luma
 
<br>
 
<br>
::{{Par|chroma|int|1}}
 
:::Processing mode for chroma planes (U and V):
 
::::* 0 : fill with zeroes
 
::::* 1 : don't care, default for aSobel and aBlur
 
::::* 2 : copy
 
::::* 3 : process
 
::::* 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only
 
::::* 5 : same as 3, but don't process luma
 
::::* 6 : same as 4, but don't process luma
 
 
== Examples ==
 
== Examples ==
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aBlur with default settings:
 
  [[AviSource]]("Blah.avi")
 
  [[AviSource]]("Blah.avi")
  aBlur()
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  aBlur(blur=3, type=1, chroma=1)
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<br>
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<br>
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--------------------------------------------------------
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'''Back to [[aWarpSharp2#Filters|aWarpSharp2]] &larr;'''

Revision as of 16:02, 2 March 2014

Back to aWarpSharp2




Description

A blurring filter that is used to blur the edge mask (the ouput of aSobel).


Syntax and Parameters

aBlur (clip, int "blur", int "type", int "chroma")


int  blur = 3
Range: 0 to 100
Number of blur passes over edge mask. Higher values increase blurring strength.
Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.
You can use values higher than 100, but probably won't see any difference.
Chroma is processed with (blur+1)/2 passes.
Note: Unless blur is specifically set, it will default to 2 if type=0.


int  type = 1
Type of blur:
  • 0 : radius 6 blur.
  • 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.


int  chroma = 1
Processing mode for chroma planes (U and V):
  • 0 : fill with zeroes
  • 1 : don't care, (default)
  • 2 : copy
  • 3 : process
  • 4 : guide by luma
  • 5 : same as 3, but don't process luma
  • 6 : same as 4, but don't process luma


Examples

aBlur with default settings:

AviSource("Blah.avi")
aBlur(blur=3, type=1, chroma=1)




Back to aWarpSharp2

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