/aWarpSharp2
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− | '''Back to [[aWarpSharp2#Filters|aWarpSharp2 | + | '''Back to [[aWarpSharp2#Filters|aWarpSharp2]] ←''' |
+ | -------------------------------------------------------- | ||
+ | <br> | ||
+ | <br> | ||
== Description == | == Description == | ||
− | The same as '''aWarp(aSobel().aBlur())''' but a bit faster. | + | The same as '''[[AWarpsharp2/aWarp|aWarp(]][[AWarpsharp2/aSobel|aSobel().]][[AWarpsharp2/aBlur|aBlur())]]''' but a bit faster. |
+ | <br> | ||
<br> | <br> | ||
==Syntax and Parameters == | ==Syntax and Parameters == | ||
− | :{{Template:FuncDef|aWarpSharp2(int "thresh", int "blur", int "type", int "depth", int "chroma")}} | + | :{{Template:FuncDef|aWarpSharp2 (''clip'', ''int'' "thresh", ''int'' "blur", ''int'' "type", ''int'' "depth", ''int'' "chroma")}} |
+ | <br> | ||
+ | ::{{Par2|thresh|int|128}} | ||
+ | :::Range: 0 to 255<br> | ||
+ | ::::Saturation limit for edge detection. Reduce for less aggressive sharpening. | ||
+ | <br> | ||
+ | ::{{Par2|blur|int|2}} | ||
+ | :::Range: 0 to 100<br> | ||
+ | ::::Number of blur passes over edge mask.<br> | ||
+ | ::::Less passes increase sharpening effect, but can produce major artifacts with high {{Template:FuncDef|depth}} and {{Template:FuncDef|thresh}} values.<br> | ||
+ | ::::You can use values higher than 100, but probably won't see any difference.<br> | ||
+ | ::::Chroma is processed with (blur+1)/2 passes.<br> | ||
+ | :::<span style="color:red">'''Note:'''</span> Unless {{Template:FuncDef|blur}} is specifically set, it will default to 3 if {{Template:FuncDef|type}}=1. | ||
+ | <br> | ||
+ | ::{{Par2|type|int|0}} | ||
+ | ::::Type of blur: | ||
+ | :::::* 0 : radius 6 blur. | ||
+ | :::::* 1 : radius 2 blur, requires around 8x more passes than {{Template:FuncDef|type}}=0 for the same effect (will be 2.5x slower), but will produce better quality. | ||
<br> | <br> | ||
− | :{{ | + | ::{{Par2|depth|int|16}} |
− | ::Range: | + | :::Range: -128 to 127<br> |
− | ::: | + | ::::Strength of the final warping. Negative values result in warping in opposite direction. |
<br> | <br> | ||
− | :{{ | + | ::{{Par2|chroma|int|4}} |
− | :: | + | ::::Processing mode for chroma planes (U and V): |
− | ::: | + | :::::* 0 : fill with zeroes |
− | ::: | + | :::::* 1 : don't care |
− | ::: | + | :::::* 2 : copy |
− | ::: | + | :::::* 3 : process |
+ | :::::* 4 : guide by luma | ||
+ | :::::* 5 : same as 3, but don't process luma | ||
+ | :::::* 6 : same as 4, but don't process luma | ||
<br> | <br> | ||
− | + | == Examples == | |
− | + | aWarpSharp2 with default values: | |
− | + | [[AviSource]]("Blah.avi") | |
− | + | aWarpSharp2(thresh=128, blur=2, type=0, depth=16, chroma=4) | |
<br> | <br> | ||
− | |||
− | |||
− | |||
<br> | <br> | ||
− | + | -------------------------------------------------------- | |
− | + | '''Back to [[aWarpSharp2#Filters|aWarpSharp2]] ←''' | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + |
Revision as of 15:23, 29 January 2014
Back to aWarpSharp2 ←
Description
The same as aWarp(aSobel().aBlur()) but a bit faster.
Syntax and Parameters
- aWarpSharp2 (clip, int "thresh", int "blur", int "type", int "depth", int "chroma")
- int thresh = 128
- Range: 0 to 255
- Saturation limit for edge detection. Reduce for less aggressive sharpening.
- Range: 0 to 255
- int thresh = 128
- int blur = 2
- Range: 0 to 100
- Number of blur passes over edge mask.
- Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh values.
- You can use values higher than 100, but probably won't see any difference.
- Chroma is processed with (blur+1)/2 passes.
- Number of blur passes over edge mask.
- Note: Unless blur is specifically set, it will default to 3 if type=1.
- Range: 0 to 100
- int blur = 2
- int type = 0
- Type of blur:
- 0 : radius 6 blur.
- 1 : radius 2 blur, requires around 8x more passes than type=0 for the same effect (will be 2.5x slower), but will produce better quality.
- Type of blur:
- int type = 0
- int depth = 16
- Range: -128 to 127
- Strength of the final warping. Negative values result in warping in opposite direction.
- Range: -128 to 127
- int depth = 16
- int chroma = 4
- Processing mode for chroma planes (U and V):
- 0 : fill with zeroes
- 1 : don't care
- 2 : copy
- 3 : process
- 4 : guide by luma
- 5 : same as 3, but don't process luma
- 6 : same as 4, but don't process luma
- Processing mode for chroma planes (U and V):
- int chroma = 4
Examples
aWarpSharp2 with default values:
AviSource("Blah.avi") aWarpSharp2(thresh=128, blur=2, type=0, depth=16, chroma=4)
Back to aWarpSharp2 ←