Normalize
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Raises (or lowers) the loudest peak of the audio track to a given {{FuncArg|volume}}. This process is called [[Wikipedia:Audio_normalization|''audio normalization'']].<br> | Raises (or lowers) the loudest peak of the audio track to a given {{FuncArg|volume}}. This process is called [[Wikipedia:Audio_normalization|''audio normalization'']].<br> | ||
Note that '''Normalize''' performs [[Wikipedia:Audio_normalization#Peak_normalization|''peak normalization'']] (used to prevent audio [[Wikipedia:Clipping_(audio)#Digital_clipping|clipping]]) and not [[Wikipedia:Audio_normalization#Loudness_normalization|loudness normalization]]. | Note that '''Normalize''' performs [[Wikipedia:Audio_normalization#Peak_normalization|''peak normalization'']] (used to prevent audio [[Wikipedia:Clipping_(audio)#Digital_clipping|clipping]]) and not [[Wikipedia:Audio_normalization#Loudness_normalization|loudness normalization]]. |
Latest revision as of 05:33, 18 September 2022
AviSynth+
Up-to-date documentation: https://avisynthplus.readthedocs.io
Raises (or lowers) the loudest peak of the audio track to a given volume. This process is called audio normalization.
Note that Normalize performs peak normalization (used to prevent audio clipping) and not loudness normalization.
[edit] Syntax and Parameters
Normalize(clip clip [, float volume , bool show ] )
- clip clip =
- Source clip. Supported audio sample types: 16-bit integer and 32-bit floating-point.
- Other sample types (8-, 24- and 32-bit integer) are automatically converted to floating-point.
- float volume = 1.0
- Set the amplitude of the loudest audio. Default = 1.0 for peaking at 0dB: for floating-point samples, this corresponds to the range -1.0 to +1.0, and for 16-bit integer samples, this corresponds to the range -32768 to +32767 – the widest range possible without clipping.
- For a particular peak decibel level, use the equation volume = 10 dB / 20
- For example, set a -3dB peak with volume = 10-3/20 or 0.7079.
- Where multiple audio channels are present, all channel gains are set in proportion. For example, if the loudest peak on the loudest channel comes to -10dB, by default a gain of +10dB is applied to all channels.
- Set the amplitude of the loudest audio. Default = 1.0 for peaking at 0dB: for floating-point samples, this corresponds to the range -1.0 to +1.0, and for 16-bit integer samples, this corresponds to the range -32768 to +32767 – the widest range possible without clipping.
- bool show = false
- If true, a text overlay (see image below) will show the calculated amplification factor and the frame number of the loudest peak.
[edit] Normalization and Floating-point Audio
The idea of digital clipping (when the signal is outside the range that can be stored accurately) really applies only to integer sample types; floating-point samples will never become clipped in practice, as the maximum value is around 3.4×1038 – some 29 orders of magnitude (580 dB) larger than 16-bit samples can store.
Normalize is therefore not needed for floating-point audio, but using it is recommended before converting to an integer type, especially if any processing has been done – such as amplification, mixing or equalization – which may expand the audio peaks beyond the integer clipping range.
[edit] Examples
- Normalize signal to 98%
video = AviSource("video.avi") audio = WavSource("audio.wav").Normalize(0.98) return AudioDub(video, audio)
- Normalize each channel separately (eg for separate language tracks)
video = AviSource("video.avi") audio = WavSource("audio2ch.wav") left_ch = GetChannel(audio,1).Normalize right_ch = GetChannel(audio,2).Normalize return AudioDub(video, MergeChannels(left_ch, right_ch))
- Effect of show=true with added Histogram, Waveform and current_frame overlays
LoadPlugin(p + "Waveform\waveform.dll") V=BlankClip(pixel_type="YV12", width=480, height=360).Loop A=WavSource("music.wav") AudioDub(V, A).AudioTrim(0.0, A.AudioDuration) ScriptClip(Last, \ """Subtitle(Last, "frame "+String(current_frame), align=5)""") Normalize(volume=1.0, show=true) Histogram(mode="audiolevels") Waveform(window=3) return Last