AWarpsharp2/aBlur: Difference between revisions
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== Description == | |||
A blurring filter. | |||
== | |||
<br> | <br> | ||
{{ | == Syntax and Parameters == | ||
:{{Template:FuncDef|aBlur(int "blur", int "type", int "chroma")}} | |||
<br> | <br> | ||
{{Par|chroma|int|}} | ::{{Par|blur|int|2 for type 0, 3 for type 1}} | ||
::Processing mode for chroma planes (U and V): | :::Range: 0 to 100<br> | ||
::* 0 : fill with zeroes | ::::Number of blur passes over edge mask.<br> | ||
::* 1 : don't care, default for aSobel and aBlur | ::::Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.<br> | ||
::* 2 : copy | ::::You can use values higher than 100, but probably won't see any difference.<br> | ||
::* 3 : process | ::::Chroma is processed with (blur+1)/2 passes.<br> | ||
::* 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only | <br> | ||
::* 5 : same as 3, but don't process luma | ::{{Par|type|int|1}} | ||
::* 6 : same as 4, but don't process luma | ::::Type of blur: | ||
::::* 0 : radius 6 blur. | |||
::::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality. | |||
<br> | |||
::{{Par|chroma|int|}} | |||
::::Processing mode for chroma planes (U and V): | |||
::::* 0 : fill with zeroes | |||
::::* 1 : don't care, default for aSobel and aBlur | |||
::::* 2 : copy | |||
::::* 3 : process | |||
::::* 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only | |||
::::* 5 : same as 3, but don't process luma | |||
::::* 6 : same as 4, but don't process luma | |||
Revision as of 13:53, 9 November 2013
Description
A blurring filter.
Syntax and Parameters
- aBlur(int "blur", int "type", int "chroma")
- blur int = 2 for type 0, 3 for type 1
- Range: 0 to 100
- Number of blur passes over edge mask.
- Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.
- You can use values higher than 100, but probably won't see any difference.
- Chroma is processed with (blur+1)/2 passes.
- Number of blur passes over edge mask.
- Range: 0 to 100
- blur int = 2 for type 0, 3 for type 1
- type int = 1
- Type of blur:
- 0 : radius 6 blur.
- 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.
- Type of blur:
- type int = 1
- chroma int =
- Processing mode for chroma planes (U and V):
- 0 : fill with zeroes
- 1 : don't care, default for aSobel and aBlur
- 2 : copy
- 3 : process
- 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only
- 5 : same as 3, but don't process luma
- 6 : same as 4, but don't process luma
- Processing mode for chroma planes (U and V):
- chroma int =