AWarpsharp2/aBlur
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::::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality. | ::::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality. | ||
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− | ::{{Par|chroma|int| | + | ::{{Par|chroma|int|1}} |
:::Processing mode for chroma planes (U and V): | :::Processing mode for chroma planes (U and V): | ||
::::* 0 : fill with zeroes | ::::* 0 : fill with zeroes |
Revision as of 13:04, 9 November 2013
Back to aWarpSharp2
Description
A blurring filter.
Syntax and Parameters
- aBlur(int "blur", int "type", int "chroma")
- blur int = 2 for type 0, 3 for type 1
- Range: 0 to 100
- Number of blur passes over edge mask.
- Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.
- You can use values higher than 100, but probably won't see any difference.
- Chroma is processed with (blur+1)/2 passes.
- Number of blur passes over edge mask.
- Range: 0 to 100
- blur int = 2 for type 0, 3 for type 1
- type int = 1
- Type of blur:
- 0 : radius 6 blur.
- 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.
- Type of blur:
- type int = 1
- chroma int = 1
- Processing mode for chroma planes (U and V):
- 0 : fill with zeroes
- 1 : don't care, default for aSobel and aBlur
- 2 : copy
- 3 : process
- 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only
- 5 : same as 3, but don't process luma
- 6 : same as 4, but don't process luma
- Processing mode for chroma planes (U and V):
- chroma int = 1