Tone

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More generally, the waveform above is described by
 
More generally, the waveform above is described by
  
  g(n,s) = level * sin(2\pi*(frequency*n/framerate + s*frequency/samplerate))
+
  g(n,s) = level * sin(2*pi*(frequency*n/framerate + s*frequency/samplerate))
  
 
with "n" the frame and "s" the sample under consideration (note that s runs from 0 to samplerate/framerate - 1).
 
with "n" the frame and "s" the sample under consideration (note that s runs from 0 to samplerate/framerate - 1).
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In the example above, this reduces to
 
In the example above, this reduces to
  
  g(n,s) = 0.4 * sin(2\pi*(2*n/24 + s*2/48000))
+
  g(n,s) = 0.4 * sin(2*pi*(2*n/24 + s*2/48000))
  
 
with "n" the frame and "s" the sample under consideration (note that s runs from 0 to 1999).
 
with "n" the frame and "s" the sample under consideration (note that s runs from 0 to 1999).

Revision as of 16:18, 28 December 2013

Tone(float length, float frequency, int samplerate, int channels, string type, float level)

This will generate sound at a given frequency for a given length of time in seconds. Type can be "Silence", "Sine" (default), "Noise", "Square", "Triangle" or "Sawtooth". level is the amplitude of the waveform (which is maximal if level=1.0).

Defaults are Tone(10.0, 440, 48000, 2, "sine", 1.0).

Tone.jpg
Tone(frequency=2, samplerate=48000, channels=2, type="sine", level=0.4)

In the figure above, a sinus is generated (on a gray clip with framerate 24 fps). The period of the waveform (in frames) is the framerate divided by frequency (or fps/freq, which is 24/2=12 frames in our example). The part of the graph which is light-green represents all samples of the frame under consideration (which is frame 1 here). The number of samples in a particular frame is given by the samplerate divided by the framerate (which is 48000/24 = 2000 samples in our example). (Note that the bars are made with Histogram and the graph with the AudioGraph plugin.)

More generally, the waveform above is described by

g(n,s) = level * sin(2*pi*(frequency*n/framerate + s*frequency/samplerate))

with "n" the frame and "s" the sample under consideration (note that s runs from 0 to samplerate/framerate - 1).

In the example above, this reduces to

g(n,s) = 0.4 * sin(2*pi*(2*n/24 + s*2/48000))

with "n" the frame and "s" the sample under consideration (note that s runs from 0 to 1999).


Changes:

v2.56 Added Level in v2.56.
v2.54 Initial Release.
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