GeneralConvolution
From Avisynth wiki
(Difference between revisions)
m (1 revision) |
(add external links) |
||
Line 92: | Line 92: | ||
Some other examples can be found [http://web.archive.org/web/20100105183639/http://www.gamedev.net/reference/programming/features/imageproc/page2.asp here]. | Some other examples can be found [http://web.archive.org/web/20100105183639/http://www.gamedev.net/reference/programming/features/imageproc/page2.asp here]. | ||
+ | |||
'''Changelog''': | '''Changelog''': | ||
Line 102: | Line 103: | ||
| Initial Release | | Initial Release | ||
|} | |} | ||
− | + | <br> | |
− | + | == External Links == | |
+ | * [http://jeanbruenn.info/2011/03/13/avisynths-convolution-stuff-explained/ AviSynth’s GeneralConvolution explained] | ||
[[Category:Internal filters]] | [[Category:Internal filters]] |
Revision as of 18:32, 15 September 2014
GeneralConvolution (clip clip, [int bias, string matrix, float divisor, bool auto])
This filter performs a matrix convolution on a RGB32 clip.
Parameters
clip | RGB32 clip |
bias (default: 0) | additive bias to adjust the total output intensity |
matrix (default: "0 0 0 0 1 0 0 0 0") | can be a 3x3 or 5x5 matrix with 9 or 25 integer numbers between 0 and 255 |
divisor (default: 1) | divides the output of the convolution (calculated before adding bias) |
auto (default: true) | Enables the auto scaling functionality. This divides the result by the sum of the elements of the matrix. The value of divisor is applied in addition to this auto scaling factor. If the sum of elements is zero, auto is disabled. |
The divisor is usually the sum of the elements of the matrix. But when the sum is zero, you can leave divisor=1 and use the bias setting to correct the pixel values. The bias could be useful if the pixel values are negative due to the convolution. After adding a bias, the pixels are just clipped to zero (and 255 if they are larger than 255).
Around the borders the edge pixels are simply repeated to service the matrix.
Examples
# Blur: GeneralConvolution(0, " 10 10 10 10 10 10 10 10 10 10 10 10 16 10 10 10 10 10 10 10 10 10 10 10 10 ", 256, false)
# Horizontal (Sobel) edge detection: GeneralConvolution(0, " 1 2 1 0 0 0 -1 -2 -1 ", 8)
# Vertical (Sobel) Edge Detection: GeneralConvolution(0, " 1 0 -1 2 0 -2 1 0 -1 ", 8)
# Displacement (simply move the position of the "1" for left, right, up, down) GeneralConvolution(0, " 0 1 0 0 0 0 0 0 0 ")
# Displacement by half pixel up (auto scaling): GeneralConvolution(0, " 0 1 0 0 1 0 0 0 0 ")
# Displacement by half pixel to the right (manual scaling): GeneralConvolution(0, " 0 0 0 0 128 128 0 0 0 ", 256, false)
# Sharpness filter: GeneralConvolution(0, " 0 -1 0 -1 5 -1 0 -1 0 ", 0, true) #In this case, the new pixel values y(m,n) are given by #y(m,n) = ( -1*x(m-1,n) - 1*x(m,n-1) + 5*x(m,n) - 1*x(m,n+1) - 1*x(m+1,n) )/1.0 + 0
# Slight blur filter with black level clipping and 25% brightening: GeneralConvolution(-16, " 0 12 0 12 256 12 0 12 0 ", 0.75 ,true) # In this case, the new pixel values y(m,n) are given by # y(m,n) = ( 12*x(m-1,n) + 12*x(m,n-1) + 256*x(m,n) + 12*x(m,n+1) + 12*x(m+1,n) )/(12+12+256+12+12)/0.75 - 16
# Emboss filter (3D relief effect) GeneralConvolution(128, " -1 0 0 0 0 0 0 0 1")
Some other examples can be found here.
Changelog:
v2.55 | Added divisor, auto. |
v2 | Initial Release |