BlindDeHalo

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<pre>
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#REDIRECT [[BlindDeHalo3]]
# BlindDeHalo - v0.1
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#
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# This script removes the light & dark halos from too strong "Edge Enhancement"
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# Adaption of the parameters has to be done manually for each source, the function is not adaptive.
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#
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# Needed Plugins: MaskTools.dll >= 1.4.15
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#                undot.dll
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#
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function BlindDeHalo( clip clp, int "strength", int "radius_x", int "radius_y", float "darkamount", string "mode", float "maskblur", bool "fullframe" )
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      {
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        strength =  default( strength,  80)
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        radius_x =  default( radius_x,  2)
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        radius_y =  default( radius_y,  2)
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        darkamount = default( darkamount,1.0)
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        mode =      default( mode,  "soft")
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        maskblur =  default( maskblur, 1.0)
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        fullframe =  default( fullframe, false)
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        modus = mode=="hard" ? "hardlight" : "softlight"
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        ox = clp.width
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        oy = clp.height
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        rx = sqrt(radius_x)
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        ry = sqrt(radius_y)
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        clp
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        edge=Dedgemask(0,255,0,255,"6 10 6 10 -64 10 6 10 6",setdivisor=true,divisor=64).levels(2,0.5,6,0,255,false).undot#.coloryuv(analyze=true)#
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        blur1 = bicubicresize(int((ox/rx)/4 +.5)*4,int((oy/ry)/4 +.5 )*4,-1.0,1.0).lanczosresize(ox,oy)
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        blur2 = bicubicresize(int((ox/rx)/4 +.5)*4,int((oy/ry)/4 +.5 )*4, 1.0,0.0).lanczosresize(ox,oy)
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        diff = YV12subtract(blur1,blur2)
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        overlay(diff,diff,mode="hardlight").levels(0,1.0,255,88,168,false)
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        darkamount == 1.0 ? NOP : overlay(last,last.levels(0,1.0,128,int(128-128*darkamount),128,false),mode="lighten")
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        overlay(last,last.levels(0,1.0,255,128+strength,128-strength,false)) # levels reversed: no more "invert" in below overlay()
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        overlay(clp,last.greyscale.blur(maskblur),mode=modus)
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        fullframe ? NOP : MaskedMerge(clp,last,edge.deflate.expand.blur(1.58).inflate,useMMX=true)
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        return(last)
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      }
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#
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</pre>
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[[Category:External filters]]
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Latest revision as of 00:56, 21 September 2014

  1. REDIRECT BlindDeHalo3
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