Talk:Blur

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:please feel free to add it back if it is important to the article. --[[User:Raffriff42|Raffriff42]] 06:49, 28 January 2016 (CET)
 
:please feel free to add it back if it is important to the article. --[[User:Raffriff42|Raffriff42]] 06:49, 28 January 2016 (CET)
::I see that you are not a developer ;) They too read the documentation. You might argue whether it is the right place for it, but such stuff should be some where. More generally, what i truly hate is many developers don't mention or reference the algorithms they use to implement a filter. Makes it very hard to understand what a filter does, let alone fix buges in it. [[User:Admin|Admin]] 18:48, 16 March 2016 (CET)
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::I see that you are not a developer ;) They too read the documentation. You might argue whether it is the right place for it, but such stuff should be some where. More generally, what i truly hate is many developers don't mention or reference the algorithms they use to implement a filter. Makes it very hard to understand what a filter does, let alone fix bugs in it. [[User:Admin|Admin]] 18:48, 16 March 2016 (CET)
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:::OK that makes a lot of sense. I like that you put the information under "Developer notes." --[[User:Raffriff42|Raffriff42]] 20:45, 16 March 2016 (CET)

Latest revision as of 20:45, 16 March 2016

[edit] MMX

A Known issue, with the MMX routines is the lack of full 8 bit precision in the calculations.
O RLY? Can't find citation. 18:26, 21 September 2014 (CEST)
Ian fixed that apparently a long time ago (v2.58). See http://avisynth2.cvs.sourceforge.net/viewvc/avisynth2/avisynth/src/filters/focus.cpp?r1=1.11&r2=1.12 . You can remove that comment. Admin 18:42, 21 September 2014 (CEST)

[edit] Kernel tech stuff deleted

I removed the following as I think it of interest to developers only.

This is a simple 3x3-kernel blurring filter using the kernel [(1−1/2^amount)/2, 1/2^amount, (1−1/2^amount)/2]. The largest allowable argument for Blur is log2(3) (which is about 1.58), which corresponds to a (1/3, 1/3, 1/3) kernel. A value of 1.0 gets you a (1/4, 1/2, 1/4) kernel.

please feel free to add it back if it is important to the article. --Raffriff42 06:49, 28 January 2016 (CET)
I see that you are not a developer ;) They too read the documentation. You might argue whether it is the right place for it, but such stuff should be some where. More generally, what i truly hate is many developers don't mention or reference the algorithms they use to implement a filter. Makes it very hard to understand what a filter does, let alone fix bugs in it. Admin 18:48, 16 March 2016 (CET)
OK that makes a lot of sense. I like that you put the information under "Developer notes." --Raffriff42 20:45, 16 March 2016 (CET)
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