AssumeSampleRate: Difference between revisions
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Changes the sample rate of the current clip without changing the number of samples. | Changes the sample rate of the current clip without changing the number of samples. | ||
:This changes the pitch, playback speed and running time of the audio. | :This changes the sample rate, pitch, playback speed and running time of the audio. | ||
:It will also affect synchronization with the video. | :It will also affect synchronization with the video. | ||
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'''AssumeSampleRate'''([[Internal_functions#Round|Round]](dur / (dur+adj) * Ar)) | '''AssumeSampleRate'''([[Internal_functions#Round|Round]](dur / (dur+adj) * Ar)) | ||
# | # Video and audio are now in sync. | ||
# | # (optional) restore original sample rate. | ||
#[[ResampleAudio]](Ar) | |||
</div> | </div> | ||
Revision as of 23:01, 18 May 2016
AssumeSampleRate(clip clip, int samplerate)
Changes the sample rate of the current clip without changing the number of samples.
- This changes the sample rate, pitch, playback speed and running time of the audio.
- It will also affect synchronization with the video.
Examples
- Fix an audio sync problem:
AviSource("video_audio.avi") # Let's say that this clip loses audio sync: # by the end, the audio is behind by 200 milliseconds. Ar = AudioRate # original audio sample rate dur = AudioDuration # total duration in seconds adj = -0.200 # correction needed (decrease audio duration by 200 msec) # Adjust audio duration: AssumeSampleRate(Round(dur / (dur+adj) * Ar)) # Video and audio are now in sync. # (optional) restore original sample rate. #ResampleAudio(Ar)
- Play video and audio at half speed:
AviSource("video_audio.avi") # Play video at half speed: audio will be out of sync AssumeFPS(FrameRate/2) # Play audio at half speed: (pitch will be lowered by an octave) AssumeSampleRate(AudioRate/2) # Video and audio are now in sync. # Equivalent to calling AssumeFPS(..., sync_audio=true) (see below)
See Also
- AssumeFPS: sync_audio
- If true, the audio sample rate is changed by the same amount; the pitch of the resulting audio is shifted.
- If false (the default), the audio is unchanged; this means the audio will lose synchronization over time.