BlindDeHalo
From Avisynth wiki
# BlindDeHalo - v0.1 # # This script removes the light & dark halos from too strong "Edge Enhancement" # Adaption of the parameters has to be done manually for each source, the function is not adaptive. # # Needed Plugins: MaskTools.dll >= 1.4.15 # undot.dll # function BlindDeHalo( clip clp, int "strength", int "radius_x", int "radius_y", float "darkamount", string "mode", float "maskblur", bool "fullframe" ) { strength = default( strength, 80) radius_x = default( radius_x, 2) radius_y = default( radius_y, 2) darkamount = default( darkamount,1.0) mode = default( mode, "soft") maskblur = default( maskblur, 1.0) fullframe = default( fullframe, false) modus = mode=="hard" ? "hardlight" : "softlight" ox = clp.width oy = clp.height rx = sqrt(radius_x) ry = sqrt(radius_y) clp edge=Dedgemask(0,255,0,255,"6 10 6 10 -64 10 6 10 6",setdivisor=true,divisor=64).levels(2,0.5,6,0,255,false).undot#.coloryuv(analyze=true)# blur1 = bicubicresize(int((ox/rx)/4 +.5)*4,int((oy/ry)/4 +.5 )*4,-1.0,1.0).lanczosresize(ox,oy) blur2 = bicubicresize(int((ox/rx)/4 +.5)*4,int((oy/ry)/4 +.5 )*4, 1.0,0.0).lanczosresize(ox,oy) diff = YV12subtract(blur1,blur2) overlay(diff,diff,mode="hardlight").levels(0,1.0,255,88,168,false) darkamount == 1.0 ? NOP : overlay(last,last.levels(0,1.0,128,int(128-128*darkamount),128,false),mode="lighten") overlay(last,last.levels(0,1.0,255,128+strength,128-strength,false)) # levels reversed: no more "invert" in below overlay() overlay(clp,last.greyscale.blur(maskblur),mode=modus) fullframe ? NOP : MaskedMerge(clp,last,edge.deflate.expand.blur(1.58).inflate,useMMX=true) return(last) } #