Filter SDK/Cplusplus API

From Avisynth wiki
(Difference between revisions)
Jump to: navigation, search
(GetAVSLinkage , v5)
m (GetVar)
 
(24 intermediate revisions by 4 users not shown)
Line 165: Line 165:
 
  if (!vi.IsRGB()) {
 
  if (!vi.IsRGB()) {
 
   env->ThrowError("RGBAdjust requires RGB input");
 
   env->ThrowError("RGBAdjust requires RGB input");
 +
}
 +
 +
You can use [http://www.cplusplus.com/reference/cstdio/printf/ format specifiers] to print variables. The additional arguments following fmt are formatted and inserted in the resulting string replacing their respective specifiers:
 +
 +
if (w[j] < 0.01) {
 +
  env->ThrowError("%s Resizer: [Internal Error] Got Zero Coefficient; j: %d; w[j]: %f", "Spline", j, w[j]);
 
  }
 
  }
  
Line 211: Line 217:
 
In this case LanczosResize would need to have a parameter-type string like "cii".  
 
In this case LanczosResize would need to have a parameter-type string like "cii".  
  
The arg_names parameter can be used to specify named arguments. Named arguments can also be given positionally, if you prefer.  
+
Invoking a filter without arguments (for example catching the path of the loaded script with [[Internal_functions/ScriptDir#ScriptDir|ScriptDir]]):
 +
 
 +
const char* V = env->Invoke("ScriptDir", AVSValue(0,0)).AsString();
 +
 
 +
The arg_names parameter can be used to specify named arguments. Named arguments can also be given positionally, if you prefer. For example:
 +
 
 +
int size_text = 24;
 +
int align = 8;
 +
const char *names[] = {NULL, NULL, "align", "size", "text_color"};
 +
AVSValue avsv[5] = {clip, "text", align, size_text, 0xFFFF00};
 +
clip = env->Invoke("Subtitle", AVSValue(avsv, 5), names).AsClip();
  
Invoke throws IScriptEnvironment::NotFound if it can't find a matching function prototype. You should be prepared to catch this unless you know that the function exists and will accept the given arguments.  
+
Invoke throws IScriptEnvironment::NotFound if it can't find a matching function prototype. You should be prepared to catch this unless you know that the function exists and will accept the given arguments.
  
 
=== BitBlt ===
 
=== BitBlt ===
Line 225: Line 241:
 
  const int initial_black = top*dst_pitch + vi.BytesFromPixels(left);
 
  const int initial_black = top*dst_pitch + vi.BytesFromPixels(left);
 
  if (vi.IsPlanar()) {
 
  if (vi.IsPlanar()) {
   BitBlt(dstp+initial_black, dst_pitch, srcp, src_pitch, src_row_size, src_height);
+
   env->BitBlt(dstp+initial_black, dst_pitch, srcp, src_pitch, src_row_size, src_height);
 
   ...
 
   ...
 
  }
 
  }
Line 313: Line 329:
 
* $InternalFunctions$ Should contain a string consisting of function names of all internal functions.
 
* $InternalFunctions$ Should contain a string consisting of function names of all internal functions.
 
* $InternalFunctions!Functionname!Param$ Should contain all parameters for each internal function.
 
* $InternalFunctions!Functionname!Param$ Should contain all parameters for each internal function.
* $PluginFunctions$ Should contain a string of all plugins in your autoloading plugin folder.
+
* $PluginFunctions$ Should contain a string of all plugin functions in your autoloading plugin folder.
 
* $Plugin!Functionname!Param$ Should contain all parameters.
 
* $Plugin!Functionname!Param$ Should contain all parameters.
  
Line 339: Line 355:
 
  int n = cf.AsInt();
 
  int n = cf.AsInt();
 
  PVideoFrame src = child->GetFrame(n, env);
 
  PVideoFrame src = child->GetFrame(n, env);
 +
 +
NEVER catch an AviSynth exception inside a plugin and continue normal execution afterwards, see [[AviSynth%2B#AviSynth_Plugin_Writing_Tips]]
  
 
=== GetVarDef, v6 ===
 
=== GetVarDef, v6 ===
Line 344: Line 362:
 
   virtual AVSValue __stdcall GetVarDef(const char* name, const AVSValue& def=AVSValue()) = 0;
 
   virtual AVSValue __stdcall GetVarDef(const char* name, const AVSValue& def=AVSValue()) = 0;
  
GetVarDef can be used to access AviSynth variables. It will return 'def' if the variable doesn't exist:
+
GetVarDef can be used to access AviSynth variables. It will return 'def' if the variable doesn't exist (instead of throwing an error):
 +
 
 +
  int error;
 +
  AVSValue ret1 = env->GetVarDef("VarUnknown", AVSValue(-1)); // returns -1 when 'VarUnknown' doesn't exist
 +
  AVSValue ret2 = env->GetVarDef("VarUnknown", AVSValue(-2)); // returns -2 when 'VarUnknown' doesn't exist
 +
  if (ret1 != ret2)
 +
    env->ThrowError("Plugin: The variable 'VarUnknown' doesn't exist!");
  
  VarUnknown = env->GetVarDef("VarUnknown", AVSValue(0)).AsString(); // returns 0
+
Note: One call with a proper default setting is sufficient when either a variable's content or else a default value is needed.
  
 
=== SetVar ===
 
=== SetVar ===
  
 
   virtual bool __stdcall SetVar(const char* name, const AVSValue& val) = 0;
 
   virtual bool __stdcall SetVar(const char* name, const AVSValue& val) = 0;
 +
 +
WARNING: memory used by ''name'' and ''val.AsString()'' parameters must be allocated till IScriptEnvironment is destroyed.
  
 
It will return true if the variable was created and filled with the given value. It will return false in case the variable was already there and we just updated its value.
 
It will return true if the variable was created and filled with the given value. It will return false in case the variable was already there and we just updated its value.
Line 374: Line 400:
  
 
   virtual bool __stdcall SetGlobalVar(const char* name, const AVSValue& val) = 0;
 
   virtual bool __stdcall SetGlobalVar(const char* name, const AVSValue& val) = 0;
 +
 +
WARNING: memory used by ''name'' and ''val.AsString()'' parameters must be allocated till IScriptEnvironment is destroyed.
  
 
Usage:
 
Usage:
Line 553: Line 581:
 
GetVersion returns the interface version of the loaded avisynth.dll:
 
GetVersion returns the interface version of the loaded avisynth.dll:
  
AVISYNTH_INTERFACE_VERSION = 1 (v1.0-v2.0.8), 2 (v2.5.0-v2.5.5), 3 (v2.5.6-v2.5.8), or 5 (v2.6.0) [version 4 doesn’t exist].
+
AVISYNTH_INTERFACE_VERSION = 1 (v1.0-v2.0.8), 2 (v2.5.0-v2.5.5), 3 (v2.5.6-v2.5.8), or 6 (v2.6.0) [version 4 doesn’t exist, version 5 refers to the alpha versions of v2.6.0 so you won't need that one].
  
 
=== GetFrame ===
 
=== GetFrame ===
Line 637: Line 665:
 
== AVSValue ==
 
== AVSValue ==
  
AVSValue is a variant type which can hold any one of the following types: a boolean value (true/false); an integer; a floating-point number; a string; a video clip (PClip); an array of AVSValues; or nothing ("undefined").
+
Inside Avisynth, the value of a (script) variable is represented by an instance of the class AVSValue. Such objects have a one-character type field which denotes the script language type of the value:
 +
* 'a' for an array of AVSValues
 +
* 'b' for boolean
 +
* 'c' for clip
 +
* 'f' for float (IEEE single precision (32-bit) floating point)
 +
* 'i' for int (32-bit signed integer)
 +
* 's' for string
 +
* 'v' for void
  
It holds an array of AVSValues in the following way:
+
A variable of type AVSValue, if simply declared and not initialised, will have its type set to 'v' by the AVSValue constructor, meaning void (or 'undefined'), and not just left as random garbage.
 +
 
 +
A numeric script variable is either an integer or an float. The latter will be the case if the value of the numeric variable contains a dot (so for example the variable x = '10.' will be parsed as float since its value contains a dot).
 +
 
 +
You can test which type a variable is with the methods (return true or false):
 +
 
 +
{| border="1"
 +
|-
 +
| '''Method'''
 +
| '''true condition'''
 +
| '''false condition'''
 +
|-
 +
| IsArray()
 +
| variable is an array
 +
| anything else
 +
|-
 +
| IsBool()
 +
| variable is true or false
 +
| anything else
 +
|-
 +
| IsClip()
 +
| variable is a clip
 +
| anything else
 +
|-
 +
| IsFloat()
 +
| variable is float or int
 +
| anything else
 +
|-
 +
| IsInt()
 +
| variable is int
 +
| anything else
 +
|-
 +
| IsString()
 +
| variable is float or string
 +
| anything else
 +
|-
 +
| Defined()
 +
| anything else
 +
| variable is "undefined"
 +
|}
 +
 
 +
You can get the value of a variable with the methods:
 +
 
 +
{| border="1"
 +
|-
 +
| '''Method'''
 +
| '''return type'''
 +
|-
 +
| AsBool(), AsBool(bool def)
 +
| bool
 +
|-
 +
| AsClip()
 +
| PClip
 +
|-
 +
| AsDblDef(double def)
 +
| double
 +
|-
 +
| AsFloat(), AsFloat(float def)
 +
| double
 +
|-
 +
| AsFloatf(), AsFloatf(float def)
 +
| float
 +
|-
 +
| AsInt(), AsInt(int def)
 +
| int
 +
|-
 +
| AsString(), AsString(const char* def)
 +
| const char*
 +
|}
 +
 
 +
Boolean values are not treated as numeric (unlike C).
 +
 
 +
Note that not all 32-bit integers can be represented as IEEE 32-bit floating point numbers. 16777216 and 16777217 have the same IEEE 32-bit floating point representation. Namely [0|10010111|00000000000000000000000]. See [[Float|IEEE-754]] for more information.
 +
 
 +
For arrays, you can use the ArraySize() method to get the number of elements, and [] indexing to get the elements themselves.
 +
 
 +
AVSValue holds an array of AVSValues in the following way:
  
 
AVSValue(const AVSValue* a, int size) { type = 'a'; array = a; array_size = size; }
 
AVSValue(const AVSValue* a, int size) { type = 'a'; array = a; array_size = size; }
  
For example:
+
'''Examples'''
 +
 
 +
'''Arrays'''
 +
 
 +
Using Invoke to apply a filter:
  
 
  AVSValue up_args[3] = {child, 384, 288};  
 
  AVSValue up_args[3] = {child, 384, 288};  
  PClip resized = env->Invoke("LanczosResize", AVSValue(up_args,3)).AsClip();
+
  PClip resized = env->Invoke("LanczosResize", AVSValue(up_args, 3)).AsClip();
  
 
Note that
 
Note that
  
  AVSValue(up_args,3)
+
  AVSValue(up_args, 3)
  
 
returns the following: {'a'; {child, 384, 288}; 3}.
 
returns the following: {'a'; {child, 384, 288}; 3}.
  
Also Invoke returns an AVSValue (see its declaration) which in that case is a PClip.
+
Also [[#Invoke|Invoke]] returns an AVSValue (see its declaration) which in that case is a PClip.
 +
 
 +
You can get the number of elements of up_args and its elements in the following way:
 +
 
 +
  int num_args, width, height;
 +
  PClip clip;
 +
  if (up_args.IsArray()) {
 +
    num_args = up_args.ArraySize();
 +
    clip = up_args[1].AsClip();
 +
    width = up_args[2].AsInt();
 +
    height = up_args[3].AsInt();
 +
  }
 +
 
 +
'''Integers and floats'''
 +
 
 +
Note that 123.0 can be accurately represented as an int, float or double. So for getting the exact value of x=123.0 you can use either AsInt(123), AsFloat(x), AsFloatf(x) or AsDblDef(x). All of them will return the same value with the same accuracy.
 +
 
 +
As noted above, 16777217 can't be accurately represented as a float. So for getting the exact value of x=16777217.0 you need to use either AsInt(16777217) or AsDblDef(x). Both will return the same value with the same accuracy. Note that AsFloat() will return a double, but it is cast to a float first (losing accuracy).
  
 
= Structures =
 
= Structures =
Line 777: Line 909:
  
 
[[Category:AviSynth_Development]]
 
[[Category:AviSynth_Development]]
 +
[[Category:FilterSDK]]

Latest revision as of 15:37, 30 September 2017

The header, avisynth.h, declares all the classes, structures and miscellaneous constants of the C++ API that you might need when writing a plugin. All external plugins should #include it:

#include "avisynth.h"

Note, sometimes there is a reference to a version number of the plugin api (for example v3, v5 or v6). This refers to the value of AVISYNTH_INTERFACE_VERSION. The classes and miscellaneous constants are described below.

Contents

[edit] CreateScriptEnvironment

 IScriptEnvironment* __stdcall CreateScriptEnvironment(int version = AVISYNTH_INTERFACE_VERSION);

AviSynth exports this. It enables you to use AviSynth as a library, without writing an AviSynth script or without going through AVIFile. [todo add link]

[edit] Classes

[edit] AvisynthError

AvisynthError(const char* _msg)

Wrap your code in try/catch statements to enable exception handling. AvisynthError will tell you what's wrong.

try 
{	
  Val = Env->Invoke("Import", Args, 0);
  Clip = Val.AsClip();
  VidInfo = Clip->GetVideoInfo();
  Frame = Clip->GetFrame( 1, Env);
}
  catch (AvisynthError err) 
{
  printf("%s\n", err.msg);
  return 1;
}

[edit] VideoFrameBuffer

VideoFrameBuffer (VFB) holds information about a memory block which is used for video data. For efficiency, instances of this class are not deleted when the refcount reaches zero; instead they are stored in a linked list to be reused. The instances are deleted when the corresponding AVS file is closed. Or more accurately, a VideoFrameBuffer once new'd generally is not released until the IScriptEnvironment is deleted, except if SetMemoryMax is exceeded by too much then not in use VideoFrameBuffer's are forcible deleted until SetMemoryMax is satisfied.

[edit] VideoFrame

VideoFrame holds a "window" into a VideoFrameBuffer. Operator new is overloaded to recycle class instances. Its members can be called by:

PVideoFrame src = child->GetFrame(n, env);
src->GetReadPtr(..)

VideoFrame has the following members: GetPitch, GetRowSize, GetHeight, GetReadPtr, GetWritePtr and IsWritable.

All those filters (except IsWritable) will give you a property (pitch, rowsize, etc ...) of a plane (of the frame it points to). The interleaved formats (BGR(A) or YUY2) consist of one plane, and the planar formats consists of one (Y) or three (YUV) planes. The default plane is just the first plane (which is plane Y for the planar formats).

[edit] GetPitch

 int GetPitch(int plane=0) const;

The "pitch" (also called stride) of a frame buffer is the offset (in bytes) from the beginning of one scan line to the beginning of the next. The source and destination buffers won't necessarily have the same pitch. The pitch can vary among frames in a clip, and it can differ from the width of the clip. [todo add link]

The scan line will be padded to a multiple of 8 (if necessary) due to speed reasons, so the pitch will always be a multiple of 8. Image processing is expensive, so SIMD instructions are used to speed tasks up:
SSE uses 128 bit = 16 byte registers, so 8 YUY2 pixels can be processed the same time.
AVX uses 256 bit = 32 byte registers, so 16 YUY2 pixels can be processed the same time.

NOTE that the pitch can change anytime, so in most use cases you must request the pitch dynamically.

Usage:

GetPitch must be used on every plane (interleaved like YUY2 means 1 plane...) of every PVideoFrame that you want to read or write to. It is the only way to get the size of the Video Buffer (e.g. get the size of PVideoFrame):

int buffer_size = src->GetPitch() * src->GetHeight();  //YUY2, interleaved

This will give you the pitch of the U-plane (it will be zero if the plane doesn't exist):

PVideoFrame src = child->GetFrame(n, env);
const int src_pitchUV = src->GetPitch(PLANAR_U);

[edit] GetRowSize

 int GetRowSize(int plane=0) const;

GetRowSize gives the length of each row in bytes (thus not in pixels). It's usually equal to the pitch or slightly less, but it may be significantly less if the frame in question has been through Crop. This will give you the rowsize of a frame for the interleaved formats, or the rowsize of the Y-plane for the planar formats (being the default plane).

const int src_width = src->GetRowSize();

[edit] GetHeight

 int GetHeight(int plane=0) const;

GetHeight gives the height of the plane in pixels.

[edit] GetReadPtr

 const BYTE* GetReadPtr(int plane=0) const;

GetReadPtr gives you a read pointer to a plane. This will give a read pointer to the default plane:

PVideoFrame src = child->GetFrame(n, env);
const unsigned char* srcp = src->GetReadPtr()

[edit] GetWritePtr

 BYTE* GetWritePtr(int plane=0) const;

GetWritePtr gives you a write pointer to a plane.

Any buffer you get from NewVideoFrame is guaranteed to be writable (as long as you only assign it to one PVideoFrame). Our filter's dst came from NewVideoFrame, so we can safely call dst->GetWritePtr(). However, frames you get from other clips via GetFrame may not be writable, in which case GetWritePtr() will return a null pointer.

PVideoFrame dst = env->NewVideoFrame(vi);				
unsigned char* dstp = dst->GetWritePtr();

If you want to write a frame which is not new (the source frame for example), you will have to call MakeWritable first:

PVideoFrame src = child->GetFrame(n, env);
env->MakeWritable(&src);
unsigned char* srcp = src->GetWritePtr(PLANAR_Y);

See IsWritable for more details.

[edit] IsWritable

 bool IsWritable() const;

All frame buffers are readable, but not all are writable. This method can be used to find out if a buffer is writable or not, and there's a MakeWritable callback (described below) to ensure that it is.

The rule about writability is this: A buffer is writable if and only if there is exactly one PVideoFrame pointing to it. In other words, you can only write to a buffer if no one else might be reading it. This rule guarantees that as long as you hold on to a PVideoFrame and don't write to it yourself, that frame will remain unchanged. The only drawback is that you can't have two PVideoFrames pointing to a writable buffer.

PVideoFrame src = child->GetFrame(n, env);
if (src->IsWritetable()) {...}

[edit] AlignPlanar

 AlignPlanar(PClip _clip);

AlignPlanar does nothing, if the pitch of a frame is at least mod16 (16 bytes, being the default frame alignment for luma and chroma). Otherwise it realigns the image, by blitting it to a larger buffer.

Filters can enforce a lower pitch, but they must always apply the AlignPlanar filter after itself, if they intend to return a frame with a lower pitch. VFW delivers a 4 byte alignment for example, so the AlignPlanar filters needs to be applied on all frames when using AviSource.

[edit] FillBorder

 FillBorder(PClip _clip);

This function fills up the right side of the picture on planar images with duplicates of the rightmost pixel if the planes are not aligned. That is, if src->GetRowSize(PLANAR_Y) != src->GetRowSize(PLANAR_Y_ALIGNED).

[edit] ConvertAudio

 ConvertAudio(PClip _clip, int prefered_format);

ConvertAudio converts the sample type of the audio to one of the following sample types: SAMPLE_INT8 (8 bits), SAMPLE_INT16 (16 bits), SAMPLE_INT24 (24 bits), SAMPLE_INT32 (32 bits) or SAMPLE_FLOAT (float).

The following example converts the sample type of the clip child to SAMPLE_INT16 (16 bit) if the input isn’t 16 bit.

ConvertAudio(child, SAMPLE_INT16);

[edit] IScriptEnvironment

AviSynth exports an IScriptEnvironment interface. It enables you to use AviSynth as a library, without writing an AVS script or without going through AVIFile. Its members can be called by:

IScriptEnvironment* env
env->Invoke(..)

IScriptEnvironment has the following members: ThrowError, GetCPUFlags, SaveString, Sprintf, VSprintf, Invoke, BitBlt, AtExit, AddFunction, MakeWritable, FunctionExists, GetVar, GetVarDef, SetVar, SetGlobalVar, PushContext, PopContext, NewVideoFrame, CheckVersion, Subframe, SubframePlanar, SetMemoryMax, SetWorkingDir, DeleteScriptEnvironment and ApplyMessage. They are described in the following subsections.

[edit] ThrowError

 __declspec(noreturn) virtual void __stdcall ThrowError(const char* fmt, ...) = 0;

ThrowError throws an exception (of type AvisynthError). Usually, your error message will end up being displayed on the user's screen in lieu of the video clip they were expecting:

if (!vi.IsRGB()) {
  env->ThrowError("RGBAdjust requires RGB input");
}

You can use format specifiers to print variables. The additional arguments following fmt are formatted and inserted in the resulting string replacing their respective specifiers:

if (w[j] < 0.01) {
 env->ThrowError("%s Resizer: [Internal Error] Got Zero Coefficient; j: %d; w[j]: %f", "Spline", j, w[j]);
}

[edit] GetCPUFlags

 virtual long GetCPUFlags();

GetCPUFlags returns the instruction set of your CPU. To find out if you're running for example on a CPU that supports MMX, test:

env->GetCPUFlags() & CPUF_MMX

There's a complete list of flags in avisynth.h.

[edit] SaveString

 virtual char* SaveString(const char* s, int length = -1);

This function copies its argument to a safe "permanent" location and returns a pointer to the new location. Each ScriptEnvironment instance has a buffer set aside for storing strings, which is expanded as needed. The strings are not deleted until the ScriptEnvironment instance goes away (when the script file is closed, usually). This is usually all the permanence that is needed, since all related filter instances will already be gone by then. The returned pointer is not const-qualified, and you're welcome to write to it, as long as you don't stray beyond the bounds of the string.

Example usage (converting a string to upper case):

AVSValue UCase(AVSValue args, void*, IScriptEnvironment* env) {
  return _strupr(env->SaveString(args[0].AsString()));
}

[edit] Sprintf and VSprintf

 virtual char* Sprintf(const char* fmt, ...);
 virtual char* VSprintf(const char* fmt, char* val);

These store strings away in the same way as SaveString, but they treat their arguments like printf and vprintf. Currently there's a size limit of 4096 characters on strings created this way. (The implementation uses _vsnprintf, so you don't need to worry about buffer overrun.)

[edit] Invoke

 virtual AVSValue Invoke(const char* name, const AVSValue args, const char** arg_names=0);

You can use this to call a script function. There are many script functions which can be useful from other filters; for example, the Bob filter uses SeparateFields, and several source filters use UnalignedSplice. Some functions, like Weave, are implemented entirely in terms of other functions. If you're calling a function taking exactly one argument, you can simply pass it in the args parameter; Invoke will convert it into an array for you. In order to call a function taking multiple arguments, you will need to create the array yourself; it can be done like this:

AVSValue up_args[3] = {child, 384, 288}; 
PClip resized = env->Invoke("LanczosResize", AVSValue(up_args,3)).AsClip();

In this case LanczosResize would need to have a parameter-type string like "cii".

Invoking a filter without arguments (for example catching the path of the loaded script with ScriptDir):

const char* V = env->Invoke("ScriptDir", AVSValue(0,0)).AsString();

The arg_names parameter can be used to specify named arguments. Named arguments can also be given positionally, if you prefer. For example:

int size_text = 24;
int align = 8;
const char *names[] = {NULL, NULL, "align", "size", "text_color"};
AVSValue avsv[5] = {clip, "text", align, size_text, 0xFFFF00};
clip = env->Invoke("Subtitle", AVSValue(avsv, 5), names).AsClip();

Invoke throws IScriptEnvironment::NotFound if it can't find a matching function prototype. You should be prepared to catch this unless you know that the function exists and will accept the given arguments.

[edit] BitBlt

 virtual void BitBlt(unsigned char* dstp, int dst_pitch, const unsigned char* srcp, int src_pitch, int row_size, int height);

This brilliantly-named function does a line-by-line copy from the source to the destination. It's useful for quite a number of things; the built-in filters DoubleWeave, FlipVertical, AddBorders, PeculiarBlend, StackVertical, StackHorizontal, and ShowFiveVersions all use it to do their dirty work.

In AddBorders it’s to copy the Y-plane from the source to the destination frame (for planar formats):

const int initial_black = top*dst_pitch + vi.BytesFromPixels(left);
if (vi.IsPlanar()) {
  env->BitBlt(dstp+initial_black, dst_pitch, srcp, src_pitch, src_row_size, src_height);
  ...
}

left is the number of pixels which is added to the left, top the number which is added to the top. So the first source pixel, srcp[0], is copied to its new location dstp[x], and so on. The remaining bytes are zeroed and can be refilled later on.

[edit] AtExit

 virtual void AtExit(ShutdownFunc function, void* user_data);

When IScriptEnvironment is deleted on script close the AtExit functions get run. When you register the function you can optionally provide some user data. When the function is finally called this data will be provided as the argument to the procedure.

The example below (thanks to tsp) loads a library and automatically unloads it (by using AtExit) after the script is closed. It can be useful when your plugin depends on a library and you want to load the library in your script (the plugin fft3dfilter.dll depends on the library fftw3.dll for example):

void __cdecl UnloadDll(void* hinst, IScriptEnvironment* env) {
  if (hinst)
    FreeLibrary(static_cast<HMODULE>(hinst)); 
}

AVSValue __cdecl LoadDll(AVSValue args, void* user_data, IScriptEnvironment* env){
  HMODULE hinst = 0;
  hinst = LoadLibrary(args[0].AsString()); // loads a library
  env->AtExit(UnloadDll, hinst); // calls UnloadDll to unload the library upon script exit
  return hinst!=NULL;
}

[edit] AddFunction

 virtual void __stdcall AddFunction(const char* name, const char* params, ApplyFunc apply, void* user_data) = 0; 

The main purpose of the AvisynthPluginInit2 (or AvisynthPluginInit3) function is to call env->AddFunction.

env->AddFunction("Sepia", "c[color]i[mode]s", Create_Sepia, 0);

AddFunction is called to let Avisynth know of the existence of our filter. It just registers a function with Avisynth's internal function table. This function takes four arguments: the name of the new script function; the parameter-type string; the C++ function implementing the script function; and the user_data cookie.

The added function is of type AVSValue and can therefore return any AVSValue. Here are a few options how to return from the "added" function:

AVSValue __cdecl  returnSomething(AVSValue args, void* user_data, IScriptEnvironment* env){
  
  char *strlit = "AnyOldName";
  int len = strlen(strlit);
  char *s = new char[len+1];
  if (s==NULL)
    env->ThrowError("Cannot allocate string mem");
  strcpy(s, strlit);                              // duplicate
  char *e = s+len;                                // point at null
  // make safe copy of string (memory is freed on Avisynth closure)
  AVSValue ret = env->SaveString(s,e-s);          // e-s is text len only (excl null) {SaveString uses memcpy)
  // AVSValue ret = env->SaveString(s);           // alternative, Avisynth uses strlen to ascertain length
  delete []s;                                     // delete our temp s buffer
  return ret;                                     // return saved string as AVSValue
  // return strlit;                               // alternative to MOST of above code char* converted to AVSValue.
  // return "AnyOldName";                         // alternative to ALL of above code char* converted to AVSValue.
  // String literals are read only and at constant address and so need not be saved.
}

[edit] MakeWritable

 virtual bool __stdcall MakeWritable(PVideoFrame* pvf) = 0;

MakeWritable only copies the active part of the frame to a completely new frame with a default pitch. You need this to recieve a valid write pointer to an existing frame.

PVideoFrame src = child->GetFrame(n, env);
env->MakeWritable(&src);

[edit] FunctionExists

 virtual bool __stdcall FunctionExists(const char* name) = 0;

FunctionExists returns true if the specified filter exists, otherwise returns false:

if (env->FunctionExists("Import")) {
  env->ThrowError("Yes, the IMPORT function exist.");
} else {
  env->ThrowError("No, the IMPORT function don't exist.");
}

[edit] GetVar

 virtual AVSValue __stdcall GetVar(const char* name) = 0;

GetVar can be used to access AviSynth variables. It will throw an error if the variable doesn't exist.

Internal and external (plugin) functions are, for example, exported as AviSynth variables:

  • $InternalFunctions$ Should contain a string consisting of function names of all internal functions.
  • $InternalFunctions!Functionname!Param$ Should contain all parameters for each internal function.
  • $PluginFunctions$ Should contain a string of all plugin functions in your autoloading plugin folder.
  • $Plugin!Functionname!Param$ Should contain all parameters.

Use env->GetVar() to access them. This example returns a string consisting of all parameters of ConvertToYV12:

const char* plugin_dir;
plugin_dir = env->GetVar("$Plugin!ConverttoYV12!Param$").AsString();

This example returns the plugin folder which is used to autoload your plugins (and returns an error if it’s not set):

try {
  const char* plugin_dir;
  plugin_dir = env->GetVar("$PluginDir$").AsString();
  env->ThrowError(plugin_dir);
} catch(...) {
  env->ThrowError("Plugin directory not set.");
}

If you are making a conditional filter you can use it to get the current framenumber:

// Get current frame number
AVSValue cf = env->GetVar("current_frame");
if (!cf.IsInt())
  env->ThrowError("MinMaxAudio: This filter can only be used within ConditionalFilter");
int n = cf.AsInt();
PVideoFrame src = child->GetFrame(n, env);

NEVER catch an AviSynth exception inside a plugin and continue normal execution afterwards, see AviSynth+#AviSynth_Plugin_Writing_Tips

[edit] GetVarDef, v6

 virtual AVSValue __stdcall GetVarDef(const char* name, const AVSValue& def=AVSValue()) = 0;

GetVarDef can be used to access AviSynth variables. It will return 'def' if the variable doesn't exist (instead of throwing an error):

 int error;
 AVSValue ret1 = env->GetVarDef("VarUnknown", AVSValue(-1)); // returns -1 when 'VarUnknown' doesn't exist
 AVSValue ret2 = env->GetVarDef("VarUnknown", AVSValue(-2)); // returns -2 when 'VarUnknown' doesn't exist
 if (ret1 != ret2)
   env->ThrowError("Plugin: The variable 'VarUnknown' doesn't exist!");

Note: One call with a proper default setting is sufficient when either a variable's content or else a default value is needed.

[edit] SetVar

 virtual bool __stdcall SetVar(const char* name, const AVSValue& val) = 0;

WARNING: memory used by name and val.AsString() parameters must be allocated till IScriptEnvironment is destroyed.

It will return true if the variable was created and filled with the given value. It will return false in case the variable was already there and we just updated its value.

SetVar can be used to set or create AviSynth variables. The created variables are only visible in the local scope, e.g. script functions have a new scope.

This example sets the autoloading plugin folder to "C:\\"

if (env->SetVar("$PluginDir$", AVSValue("C:\\"))) {
  //variable was created
} else {
  //variable was already existing and updated
}

This example sets variables in GetFrame which can be accessed later on in a script within the conditional environment:

// saves the blue value of a pixel
int BlueValue;
BlueValue = srcp[x];
env->SetVar("BlueValue", AVSValue(BlueValue));

[edit] SetGlobalVar

 virtual bool __stdcall SetGlobalVar(const char* name, const AVSValue& val) = 0;

WARNING: memory used by name and val.AsString() parameters must be allocated till IScriptEnvironment is destroyed.

Usage:

SetGlobalVar can be used to create or set AviSynth variables that are visible within global scope. It is possible that a single filter may want to use SetVar in order to exchange signals to possible other instances of itself.

There are at least 4 different components that make use of Set(Global)Var functions:

  • the core itself
  • the user within the avs script
  • filters/plugins
  • a custom application that invoked the environment

All of above may have their own requirements for the SetVar function. Some may want to be visible globally, others may not.

[edit] PushContext

 virtual void __stdcall PushContext(int level=0) = 0;

// TODO - see (also similar functions) http://forum.doom9.org/showthread.php?p=1595750#post1595750

[edit] PopContext

 virtual void __stdcall PopContext() = 0;

?

[edit] PopContextGlobal

 virtual void __stdcall PopContextGlobal() = 0;

?

[edit] NewVideoFrame

 virtual PVideoFrame __stdcall NewVideoFrame(const VideoInfo& vi, int align=FRAME_ALIGN) = 0; // default align is 16

The NewVideoFrame callback allocates space for a video frame of the supplied size. (In this case it will hold our filter's output.) The frame buffer is uninitialized raw memory (except that in the debug build it gets filled with the repeating byte pattern 0A 11 0C A7 ED, which is easy to recognize because it looks like "ALLOCATED").
"vi" is a protected member of GenericVideoFilter. It is a structure of type VideoInfo, which contains information about the clip (like frame size, frame rate, pixel format, audio sample rate, etc.). NewVideoFrame uses the information in this structure to return a frame buffer of the appropriate size.

The following example creates a new VideoInfo structure and creates a new video frame from it:

 VideoInfo vi;
 PVideoFrame frame;
 memset(&vi, 0, sizeof(VideoInfo));
 vi.width = 640;
 vi.height = 480;
 vi.fps_numerator = 30000;
 vi.fps_denominator = 1001;
 vi.num_frames = 107892;   // 1 hour
 vi.pixel_type = VideoInfo::CS_BGR32;
 vi.sample_type = SAMPLE_FLOAT;
 vi.nchannels = 2;
 vi.audio_samples_per_second = 48000;
 vi.num_audio_samples = vi.AudioSamplesFromFrames(vi.num_frames);
 frame = env->NewVideoFrame(vi);

[edit] CheckVersion

 virtual void __stdcall CheckVersion(int version = AVISYNTH_INTERFACE_VERSION) = 0;

CheckVersion checks the interface version (avisynth.h). It throws an error if ‘version’ is bigger than the used interface version. The following interface versions are in use:

AVISYNTH_INTERFACE_VERSION = 1 (v1.0-v2.0.8), 2 (v2.5.0-v2.5.5), 3 (v2.5.6-v2.5.8), 5 (v2.6.0a1-v2.6.0a5), or 6 (v2.6.0) [version 4 doesn’t exist].

This example will throw an error if v2.5x or an older AviSynth version is being used:

env->CheckVersion(5)

This can be used in a plugin, for example, if it needs at least a certain interface version for it to work.

[edit] Subframe

 virtual PVideoFrame __stdcall Subframe(PVideoFrame src, int rel_offset, int new_pitch, int new_row_size, int new_height) = 0;

Subframe (for interleaved formats) extracts a part of a video frame. For planar formats use SubframePlanar. For examples see SubframePlanar.

[edit] SubframePlanar

 virtual PVideoFrame __stdcall SubframePlanar(PVideoFrame src, int rel_offset, int new_pitch, int new_row_size, int new_height, int rel_offsetU, int rel_offsetV, int new_pitchUV) = 0;

SubframePlanar (for planar formats) extracts a part of a video frame. The example below returns the first field of a frame:

vi.height >>= 1; // sets new height in the constructor

PVideoFrame frame = child->GetFrame(n, env);
if (vi.IsPlanar()) { // SubframePlanar works on planar formats only
  const int frame_pitch = frame->GetPitch(PLANAR_Y);
  const int frame_width = frame->GetRowSize(PLANAR_Y);
  const int frame_height = frame->GetHeight(PLANAR_Y);
  const int frame_pitchUV = frame->GetPitch(PLANAR_U);
  return env->SubframePlanar(frame, 0, 2*frame_pitch, frame_width, frame_height>>1, 0, 0, 2*frame_pitchUV);
}

Note that it copies the first row of pixels and moves on to the third row (by moving the offset by ‘2*frame_pitch’). After frame_height/2 it stops reading.

The following example keeps the left 100 pixels of a clip (it leaves the height unaltered) and throws away the rest:

vi.width = 100; // sets new width in the constructor

PVideoFrame frame = child->GetFrame(n, env);
if (vi.IsPlanar()) { // SubframePlanar works on planar formats only
  const int frame_pitch = frame->GetPitch(PLANAR_Y);
  const int frame_height = frame->GetHeight(PLANAR_Y);
  const int frame_pitchUV = frame->GetPitch(PLANAR_U);
  return env->SubframePlanar(frame, 0, frame_pitch, 100, frame_height, 0, 0, frame_pitchUV);
}

Note that it copies 100 pixels and moves on to the next row (by moving the offset by ‘frame_pitch’).

You need to check somewhere that the source frames is more than 100 pixels wide, otherwise throw an error.

[edit] SetMemoryMax

 virtual int __stdcall SetMemoryMax(int mem) = 0;

There is a builtin cache automatically inserted in between all filters. You can use SetmemoryMax to increase the size.

SetMemoryMax only sets the size of the frame buffer cache. It is independent of any other memory allocation. Memory usage due to the frame cache should ramp up pretty quickly to the limited value and stay there. Setting a lower SetMemoryMax value will make more memory available for other purposes and provide less cache buffer frames. It is pointless having more buffers available than are needed by the scripts temporal requirements. If each and every frame generated at each and every stage of a script is only ever used once then the cache is entirely useless. By definition a cache is only useful if a generated element is needed a second or subsequent time.

[edit] SetWorkingDir

 virtual int __stdcall SetWorkingDir(const char * newdir) = 0;

Sets the default directory for AviSynth.

[edit] DeleteScriptEnvironment, v5

 virtual void __stdcall DeleteScriptEnvironment() = 0;

Provides a method to delete the ScriptEnvironment which is created with CreateScriptEnvironment.

[edit] ApplyMessage, v5

 virtual void _stdcall ApplyMessage(PVideoFrame* frame, const VideoInfo& vi, const char* message, int size, int textcolor, int halocolor, int bgcolor) = 0;

ApplyMessage writes text on a frame. For example:

char BUF[256];
PVideoFrame src = child->GetFrame(n, env);
env->MakeWritable(&src);
sprintf(BUF, "Filter: Frame %d is processed.", n);
env->ApplyMessage(&src, vi, BUF, vi.width/4, 0xf0f080, 0, 0);

[edit] GetAVSLinkage , v5

 virtual const AVS_Linkage* const __stdcall GetAVSLinkage() = 0;

Returns the AVSLinkage.

todo: how and when to use that ...

[edit] PVideoFrame

PVideoFrame is a smart pointer to VideoFrame.

In this example it gives a pointer to frame ‘n’ from child:

PVideoFrame src = child->GetFrame(n, env);

"child" is a protected member of GenericVideoFilter, of type PClip. It contains the clip that was passed to the constructor. For our filter to produce frame n we need the corresponding frame of the input. If you need a different frame from the input, all you have to do is pass a different frame number to child->GetFrame.

In this example it gives a pointer to a new created VideoFrame from vi (which is a VideoInfo structure):

PVideoFrame dst = env->NewVideoFrame(vi);

"vi" is another protected member of GenericVideoFilter (the only other member, actually). It is a structure of type VideoInfo, which contains information about the clip (like frame size, frame rate, pixel format, audio sample rate, etc.). NewVideoFrame uses the information in this struct to return a frame buffer of the appropriate size.

[edit] IClip

An Avisynth filter is simply a C++ class implementing the IClip interface. IClip has four pure virtual methods: GetVideoInfo, GetFrame, GetParity, and GetAudio. The class GenericVideoFilter is a simple do-nothing filter defined in avisynth.h. It derives from IClip and implements all four methods. Most filters can inherit from GenericVideoFilter rather than directly from IClip; this saves you from having to implement methods that you don't care about, like GetAudio.

IClip has the following members: GetVersion, GetFrame, GetParity, GetAudio, SetCacheHints and GetVideoInfo. They are described in the following subsections.

[edit] GetVersion

 virtual int __stdcall GetVersion() { return AVISYNTH_INTERFACE_VERSION; }

GetVersion returns the interface version of the loaded avisynth.dll:

AVISYNTH_INTERFACE_VERSION = 1 (v1.0-v2.0.8), 2 (v2.5.0-v2.5.5), 3 (v2.5.6-v2.5.8), or 6 (v2.6.0) [version 4 doesn’t exist, version 5 refers to the alpha versions of v2.6.0 so you won't need that one].

[edit] GetFrame

 virtual PVideoFrame __stdcall GetFrame(int n, IScriptEnvironment* env) = 0;

GetFrame returns a video frame. In this example, the even frames (0, 2, 4, ...) of ‘child’ are returned:

PVideoFrame src = child->GetFrame(2*n, env);

You should do all the GetFrame() calls BEFORE you get any pointers and start manipulating any data.

[edit] GetParity

 virtual bool __stdcall GetParity(int n) = 0;

GetParity returns the field parity if the clip is field-based, otherwise it returns the parity of first field of a frame. In other words, it distinguishes between top field first (TFF) and bottom field first (BFF). When it returns true, it means that this frame should be considered TFF, otherwise it should be considered BFF.

[edit] GetAudio

 virtual void __stdcall GetAudio(void* buf, __int64 start, __int64 count, IScriptEnvironment* env) = 0;

Audio processing is handled through the GetAudio method. You must fill in the buffer with count samples beginning at the sample start. A sample may vary from one to four bytes, depending on whether the audio is 8, 16, 24 or 32-bit (float is also 32-bit). The flag vi.SampleType() will tell you this.

If you cannot do your audio processing in-place, you must allocate your own buffer for the source audio using new or malloc.

In this example, the audio of frame ‘n’ is returned (in the buffer ‘samples’):

VideoInfo vi = child->GetVideoInfo();
PVideoFrame src = child->GetFrame(n, env);
const __int64 start = vi.AudioSamplesFromFrames(n);
const __int64 count = vi.AudioSamplesFromFrames(1);
SFLOAT* samples = new SFLOAT[count*vi.AudioChannels()];
child->GetAudio(samples, max(0,start), count, env);

[edit] SetCacheHints

 void __stdcall SetCacheHints(int cachehints, int frame_range) = 0 ;  // We do not pass cache requests upwards, only to the next filter.

// int __stdcall SetCacheHints(int cachehints, int frame_range) = 0 ; // We do not pass cache requests upwards, only to the next filter.

SetCacheHints should be used in filters that request multiple frames from any single PClip source per input GetFrame call. frame_range is maximal 21.

The possible values of cachehints are:

CACHE_NOTHING=0  // Filter requested no caching.
CACHE_RANGE=1  // An explicit cache of "frame_range" frames around the current frame.
CACHE_ALL=2  // This is default operation, a simple LRU cache.
CACHE_AUDIO=3  // Audio caching.
CACHE_AUDIO_NONE=4  // Filter requested no audio caching.
CACHE_AUDIO_AUTO=5  // Audio caching (difference with CACHE_AUDIO?).

When caching video frames (cachehints=0, 1, 2), frame_range is the radius around the current frame. When caching audio samples (cachehints=3, 4, 5), the value 0 creates a default buffer of 64kb and positive values allocate frame_range bytes for the cache.

E.g. If you have a single PClip source, i.e. child and you get asked for frame 100 and you in turn then ask for frames 98, 99, 100, 101 and 102 then you need to call CACHE_RANGE with frame_range set to 3:

child->SetCacheHints(CACHE_RANGE, 3);

Frames outside the specified radius are candidate for normal LRU caching.

// TODO - describe input and output for v5 // http://forum.doom9.org/showthread.php?p=1595750#post1595750

[edit] GetVideoInfo

 virtual const VideoInfo& __stdcall GetVideoInfo() = 0;

GetVideoInfo returns a VideoInfo structure.

[edit] PClip

PClip is a smart pointer to an IClip, and IClip is a generic abstract class.. It maintains a reference count on the IClip object and automagically deletes it when the last PClip referencing it goes away. For obvious reasons, you should always use PClip rather than IClip* to refer to clips.

Like a genuine pointer, a PClip is only four bytes long, so you can pass it around by value. Also like a pointer, a PClip can be assigned a null value (0), which is often useful as a sentinel. Unlike a pointer,

PClip is initialized to 0 by default.

You'll need to make sure your class doesn't contain any circular PClip references, or any PClips sitting in dynamically allocated memory that you forget to delete. Other than that, you don't have to worry about the reference-counting machinery.

AviSynth filters have a standardized output channel via IClip, but (unlike VirtualDub filters) no standardized input channel. Each filter is responsible for obtaining its own source material -- usually (as in this case) from another clip, but sometimes from several different clips, or from a file.

The clip functionality must be provided by some concrete subclass of IClip which implements the functions GetFrame(), etc. So you cannot create a PClip without having an appropriate IClip subclass. For most filters, the GenericVideoFilter class provides the basis for this, but 'source' filters (which is basically what you have) do not have a parent clip and so GenericVideoFilter is not appropriate.

[edit] AVSValue

Inside Avisynth, the value of a (script) variable is represented by an instance of the class AVSValue. Such objects have a one-character type field which denotes the script language type of the value:

  • 'a' for an array of AVSValues
  • 'b' for boolean
  • 'c' for clip
  • 'f' for float (IEEE single precision (32-bit) floating point)
  • 'i' for int (32-bit signed integer)
  • 's' for string
  • 'v' for void

A variable of type AVSValue, if simply declared and not initialised, will have its type set to 'v' by the AVSValue constructor, meaning void (or 'undefined'), and not just left as random garbage.

A numeric script variable is either an integer or an float. The latter will be the case if the value of the numeric variable contains a dot (so for example the variable x = '10.' will be parsed as float since its value contains a dot).

You can test which type a variable is with the methods (return true or false):

Method true condition false condition
IsArray() variable is an array anything else
IsBool() variable is true or false anything else
IsClip() variable is a clip anything else
IsFloat() variable is float or int anything else
IsInt() variable is int anything else
IsString() variable is float or string anything else
Defined() anything else variable is "undefined"

You can get the value of a variable with the methods:

Method return type
AsBool(), AsBool(bool def) bool
AsClip() PClip
AsDblDef(double def) double
AsFloat(), AsFloat(float def) double
AsFloatf(), AsFloatf(float def) float
AsInt(), AsInt(int def) int
AsString(), AsString(const char* def) const char*

Boolean values are not treated as numeric (unlike C).

Note that not all 32-bit integers can be represented as IEEE 32-bit floating point numbers. 16777216 and 16777217 have the same IEEE 32-bit floating point representation. Namely [0|10010111|00000000000000000000000]. See IEEE-754 for more information.

For arrays, you can use the ArraySize() method to get the number of elements, and [] indexing to get the elements themselves.

AVSValue holds an array of AVSValues in the following way:

AVSValue(const AVSValue* a, int size) { type = 'a'; array = a; array_size = size; }

Examples

Arrays

Using Invoke to apply a filter:

AVSValue up_args[3] = {child, 384, 288}; 
PClip resized = env->Invoke("LanczosResize", AVSValue(up_args, 3)).AsClip();

Note that

AVSValue(up_args, 3)

returns the following: {'a'; {child, 384, 288}; 3}.

Also Invoke returns an AVSValue (see its declaration) which in that case is a PClip.

You can get the number of elements of up_args and its elements in the following way:

 int num_args, width, height;
 PClip clip;
 if (up_args.IsArray()) {
   num_args = up_args.ArraySize();
   clip = up_args[1].AsClip();
   width = up_args[2].AsInt();
   height = up_args[3].AsInt();
 }

Integers and floats

Note that 123.0 can be accurately represented as an int, float or double. So for getting the exact value of x=123.0 you can use either AsInt(123), AsFloat(x), AsFloatf(x) or AsDblDef(x). All of them will return the same value with the same accuracy.

As noted above, 16777217 can't be accurately represented as a float. So for getting the exact value of x=16777217.0 you need to use either AsInt(16777217) or AsDblDef(x). Both will return the same value with the same accuracy. Note that AsFloat() will return a double, but it is cast to a float first (losing accuracy).

[edit] Structures

The following structure is available: VideoInfo structure. It holds global information about a clip (i.e. information that does not depend on the framenumber). The GetVideoInfo method in IClip returns this structure. A description (for AVISYNTH_INTERFACE_VERSION=6) of it can be found here.

[edit] Constants

The following constants are defined in avisynth.h:

// Audio Sample information
typedef float SFLOAT;
enum { // sample types
  SAMPLE_INT8  = 1<<0,
  SAMPLE_INT16 = 1<<1,
  SAMPLE_INT24 = 1<<2,
  SAMPLE_INT32 = 1<<3,
  SAMPLE_FLOAT = 1<<4
};
enum { // plane types
  PLANAR_Y         = 1<<0,
  PLANAR_U         = 1<<1,
  PLANAR_V         = 1<<2,
  PLANAR_ALIGNED   = 1<<3,
  PLANAR_Y_ALIGNED = PLANAR_Y | PLANAR_ALIGNED,
  PLANAR_U_ALIGNED = PLANAR_U | PLANAR_ALIGNED,
  PLANAR_V_ALIGNED = PLANAR_V | PLANAR_ALIGNED,
  PLANAR_A         = 1<<4,                       // v5
  PLANAR_R         = 1<<5,                       // v5
  PLANAR_G         = 1<<6,                       // v5
  PLANAR_B         = 1<<7,                       // v5
  PLANAR_A_ALIGNED = PLANAR_A | PLANAR_ALIGNED,  // v5
  PLANAR_R_ALIGNED = PLANAR_R | PLANAR_ALIGNED,  // v5
  PLANAR_G_ALIGNED = PLANAR_G | PLANAR_ALIGNED,  // v5
  PLANAR_B_ALIGNED = PLANAR_B | PLANAR_ALIGNED,  // v5
};
enum { // cache types
  // Old 2.5 poorly defined cache hints (v3).
  // Reserve values used by 2.5 API
  // Do not use in new filters
  CACHE_25_NOTHING             = 0, // Filter requested no caching.
  CACHE_25_RANGE               = 1, // An explicit cache of "frame_range" frames around the current frame.
  CACHE_25_ALL                 = 2, // This is default operation, a simple LRU cache.
  CACHE_25_AUDIO               = 3, // Audio caching.
  CACHE_25_AUDIO_NONE          = 4, // Filter requested no audio caching.
  CACHE_25_AUDIO_AUTO          = 5, // Audio caching (difference with CACHE_AUDIO?).

  // New 2.6 explicitly defined cache hints (v5).
  CACHE_NOTHING                = 10, // Do not cache video.
  CACHE_WINDOW                 = 11, // Hard protect upto X frames within a range of X from the current frame N.
  CACHE_GENERIC                = 12, // LRU cache upto X frames.
  CACHE_FORCE_GENERIC          = 13, // LRU cache upto X frames, override any previous CACHE_WINDOW.

  CACHE_GET_POLICY             = 30, // Get the current policy.
  CACHE_GET_WINDOW             = 31, // Get the current window h_span.
  CACHE_GET_RANGE              = 32, // Get the current generic frame range.

  CACHE_AUDIO                  = 50, // Explicitly do cache audio, X byte cache.
  CACHE_AUDIO_NOTHING          = 51, // Explicitly do not cache audio.
  CACHE_AUDIO_NONE             = 52, // Audio cache off (auto mode), X byte intial cache.
  CACHE_AUDIO_AUTO             = 53, // Audio cache on (auto mode), X byte intial cache.

  CACHE_GET_AUDIO_POLICY       = 70, // Get the current audio policy.
  CACHE_GET_AUDIO_SIZE         = 71, // Get the current audio cache size.

  CACHE_PREFETCH_FRAME         = 100, // Queue request to prefetch frame N.
  CACHE_PREFETCH_GO            = 101, // Action video prefetches.

  CACHE_PREFETCH_AUDIO_BEGIN   = 120, // Begin queue request transaction to prefetch audio (take critical section).
  CACHE_PREFETCH_AUDIO_STARTLO = 121, // Set low 32 bits of start.
  CACHE_PREFETCH_AUDIO_STARTHI = 122, // Set high 32 bits of start.
  CACHE_PREFETCH_AUDIO_COUNT   = 123, // Set low 32 bits of length.
  CACHE_PREFETCH_AUDIO_COMMIT  = 124, // Enqueue request transaction to prefetch audio (release critical section).
  CACHE_PREFETCH_AUDIO_GO      = 125, // Action audio prefetches.

  CACHE_GETCHILD_CACHE_MODE    = 200, // Cache ask Child for desired video cache mode.
  CACHE_GETCHILD_CACHE_SIZE    = 201, // Cache ask Child for desired video cache size.
  CACHE_GETCHILD_AUDIO_MODE    = 202, // Cache ask Child for desired audio cache mode.
  CACHE_GETCHILD_AUDIO_SIZE    = 203, // Cache ask Child for desired audio cache size.

  CACHE_GETCHILD_COST          = 220, // Cache ask Child for estimated processing cost.
  CACHE_COST_ZERO              = 221, // Child response of zero cost (ptr arithmetic only).
  CACHE_COST_UNIT              = 222, // Child response of unit cost (less than or equal 1 full frame blit).
  CACHE_COST_LOW               = 223, // Child response of light cost. (Fast)
  CACHE_COST_MED               = 224, // Child response of medium cost. (Real time)
  CACHE_COST_HI                = 225, // Child response of heavy cost. (Slow)

  CACHE_GETCHILD_THREAD_MODE   = 240, // Cache ask Child for thread safetyness.
  CACHE_THREAD_UNSAFE          = 241, // Only 1 thread allowed for all instances. 2.5 filters default!
  CACHE_THREAD_CLASS           = 242, // Only 1 thread allowed for each instance. 2.6 filters default!
  CACHE_THREAD_SAFE            = 243, //  Allow all threads in any instance.
  CACHE_THREAD_OWN             = 244, // Safe but limit to 1 thread, internally threaded.

  CACHE_GETCHILD_ACCESS_COST   = 260, // Cache ask Child for preferred access pattern.
  CACHE_ACCESS_RAND            = 261, // Filter is access order agnostic.
  CACHE_ACCESS_SEQ0            = 262, // Filter prefers sequential access (low cost)
  CACHE_ACCESS_SEQ1            = 263, // Filter needs sequential access (high cost)
};
enum { // For GetCPUFlags.  These are backwards-compatible with those in VirtualDub.
                   /* oldest CPU to support extension */
  CPUF_FORCE       =  0x01,   //  N/A
  CPUF_FPU         =  0x02,   //  386/486DX
  CPUF_MMX         =  0x04,   //  P55C, K6, PII
  CPUF_INTEGER_SSE =  0x08,   //  PIII, Athlon
  CPUF_SSE         =  0x10,   //  PIII, Athlon XP/MP
  CPUF_SSE2        =  0x20,   //  PIV, K8
  CPUF_3DNOW       =  0x40,   //  K6-2
  CPUF_3DNOW_EXT   =  0x80,   //  Athlon
  CPUF_X86_64      =  0xA0,   //  Hammer (note: equiv. to 3DNow + SSE2, which only Hammer will have anyway)
  CPUF_SSE3        = 0x100,   //  PIV+, K8 Venice

  // Additional CPU flags in 2.6 (v5-v6).
  CPUF_SSSE3       =  0x200,   //  Core 2
  CPUF_SSE4        =  0x400,   //  Penryn, Wolfdale, Yorkfield
  CPUF_SSE4_1      =  0x400,
  CPUF_SSE4_2      = 0x1000,   //  Nehalem (note this was 0x800 in v5)
};
Personal tools