SuperEQ

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(Syntax and Parameters)
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:{{Par2|filename|string|}}
 
:{{Par2|filename|string|}}
::Set EQ bands from a preset file (see [[#Preset_Files|Preset Files]] below)
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::Set EQ bands from a preset file (see [[#Preset_Files|Preset Files]] below).
  
 
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:{{Par2|band1, ..., band18|int|}}
 
:{{Par2|band1, ..., band18|int|}}
::Set EQ bands within your script (see [[#Band_Gain_Arguments|Band Gain Arguments]] below)
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::Set EQ bands within your script (see [[#Band_Gain_Arguments|Band Gain Arguments]] below).
  
 
In both cases, the audio will be converted to float before processing.
 
In both cases, the audio will be converted to float before processing.
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:''(shown being fed a 400 Hz tone)''
 
:''(shown being fed a 400 Hz tone)''
 
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== Requirements ==
 
== Requirements ==

Revision as of 16:03, 21 June 2016

Equalization (British: equalisation, EQ for short) is the process of adjusting the balance between frequency components within an electronic signal. The most well known use of equalization is in sound recording and reproduction but there are many other applications in electronics and telecommunications. The circuit or equipment used to achieve equalization is called an equalizer. These devices boost or cut the energy of specific frequency bands. (source: wikipedia:Equalization)

SuperEQ (Shibatch Super Equalizer) is a graphic equalizer, originally created as a plugin for Winamp by Naoki Shibata. SuperEQ uses 16383th order FIR filters using FFT. Its equalization is very precise. Note that unlike traditional equalizers, there is very little roll-off or overlap between the bands.

Contents


Syntax and Parameters

SuperEQ(clip, string filename)

string  filename =
Set EQ bands from a preset file (see Preset Files below).

SuperEQ(clip, int band1 [, int band2, ..., int band18 ] )

int  band1, ..., band18 =
Set EQ bands within your script (see Band Gain Arguments below).

In both cases, the audio will be converted to float before processing.

Frequencies

The 18 bands cover the following frequency ranges:

Band # f (low) f (high)
1 0 Hz 65 Hz
2 65 Hz 93 Hz
3 93 Hz 131 Hz
4 131 Hz 185 Hz
5 185 Hz 262 Hz
6 262 Hz 370 Hz
7 370 Hz 523 Hz
8 523 Hz 740 Hz
9 740 Hz 1047 Hz
10 1047 Hz 1480 Hz
11 1480 Hz 2093 Hz
12 2093 Hz 2960 Hz
13 2960 Hz 4186 Hz
14 4186 Hz 5920 Hz
15 5920 Hz 8372 Hz
16 8372 Hz 11840 Hz
17 11840 Hz 16744 Hz
18 16744 Hz 22000±Hz 

(adapted from avisynth/src/audio/supereq.h)

Preset Files

SuperEQ can accept a foobar2k equalizer Preset (.feq) file. Foobar's equalizer can be found in the DSPManager, and presets are adjusted and saved from there as well.

A Preset file is a text file with a positive or negative integer on each line. Nothing else is allowed on the line, except white space. Empty (blank) lines are ignored. Each line sets the gain in decibels for a frequency band. All text after the first 18 non-empty lines is ignored, allowing you to add comments to the file.

Preset files can be found in your \AviSynth25\Examples folder (Equalizer Presets.zip), available online here, or may be found by searching the Web for "foobar2000 presets."

Example: Using a Preset file

Example 1: Using a Preset file

SuperEq("C:\Equalizer Presets\Loudness.feq")

Contents of Loudness.feq:

4
4
4
2
-2
-2
-2
-2
-2
-2
-2
-4
-10
-7
0
3
4
4

*comment* 
(text after the first 18 non-empty lines ignored)

To give a very rough indication of the frequency response of the above example, here is a screenshot of an Audacity spectrum analysis of processed white noise (which should be approximately flat without equalization, allowing for low-frequency variability)

SuperEQ-loudness-624x534.png

Band Gain Arguments

From Avisynth version 2.60, band gain arguments allow all 18 bands to be set within your script, instead of requiring a preset file. The values are specified in decibels (in integer format).

Example: Using band arguments

Example 2: Boost midrange (speech) using band arguments

SuperEQ(
\   0,  [*     0 -    65  *]
\   0,  [*    65 -    93  *]
\   0,  [*    93 -   131  *]
\   0,  [*   131 -   185  *]
\   0,  [*   185 -   262  *]
\   0,  [*   262 -   370  *]
\   0,  [*   370 -   523  *]
\   5,  [*   523 -   740  *]
\  10,  [*   740 -  1047  *]
\  10,  [*  1047 -  1480  *]
\  10,  [*  1480 -  2093  *]
\   5,  [*  2093 -  2960  *]
\   0,  [*  2960 -  4186  *]
\   0,  [*  4186 -  5920  *]
\   0,  [*  5920 -  8372  *]
\   0,  [*  8372 - 11840  *]
\   0,  [* 11840 - 16744  *]
\   0   [* 16744 - 22000± *]
\ )
Normalize ## avoid possible overload
ConvertAudioTo16bit 

To give a very rough indication of the frequency response of the above example, here is a screenshot of an Audacity spectrum analysis of processed white noise (which should be approximately flat without equalization, allowing for low-frequency variability)

SuperEQ-midboost-624x534.png


Example: Audio Spectrum Analyzer

Example 3: Audio Spectrum Analyzer

This is a rather extreme example of what can be done with SuperEQ. It implements a spectrum analyzer by displaying the audio level in each of SuperEQ's 18 frequency bands, using Histogram("audiolevels"). See this doom9.org thread for details.

Avisynth-spectrum-analyzer-04.jpg
(shown being fed a 400 Hz tone)

Requirements

This plugin is optimized for processors which have cache equal to or greater than 128k bytes (16383*2*sizeof(float) = 128k). This plugin won't work efficiently with K6 series processors.


Changes

v2.61 The band gain arguments can only be int. It's now enforced as such.
v2.60 Added custom band setting to allow all 16 bands to be set from script.
v2.54 Initial Release.

Some parts of SuperEQ are:
Copyright © Naoki Shibata.

Other parts are:
Copyright © 2001-2003, Peter Pawlowski All rights reserved.

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