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Adjusts brightness, contrast, and gamma. This is done using the following transfer function:

output = ( (input - input_low) / (input_high - input_low) )(1 / gamma) * (output_high - output_low) + output_low
  • input_low and input_high determine what input pixel values are treated as pure black and pure white.
  • output_low and output_high determine what output values are treated as pure black and pure white.
  • gamma controls the degree of non-linearity in the conversion.

This is one of those filters for which it would really be nice to have a GUI. Since we can't offer a GUI (though AvsP does), we at least make this filter compatible with VirtualDub's when the clip is RGB. In that case you should be able to take the numbers from VirtualDub's Levels dialog and pass them as parameters to the Levels filter and get the same results. Unlike VirtualDub's filter however, the input and output parameters can be larger than 255d.

When processing data in YUV mode, Levels only gamma-corrects the luma information, not the chroma. Gamma correction is really an RGB concept, and is only approximated here in YUV. If gamma=1.0 (unity), the filter should have the same effect in both RGB and YUV modes. For adjusting brightness or contrast in YUV mode, it may be better (depending on the effect you are looking for) to use Tweak or ColorYUV, because Levels changes the chroma of the clip.

AVS+ all parameters except gamma are non-autoscaling – they must be scaled to the target bit depth.

Syntax and Parameters

Levels(clip input,
      int input_low, float gamma, int input_high,
      int output_low, int output_high
      [, bool coring , bool dither ] )

clip  clip = (required)
Source video.
int  input_low = (required)
Input values at input_low or lower are treated as black, and lighter colors are darkened proportionally.
Therefore raising input_low darkens the output.
float  gamma = (required)
Gamma adjustment. See examples.
Higher gamma brightens the output; lower gamma darkens the output.
int  input_high = (required)
Input values at input_high or higher are treated as white, and darker colors are brightened proportionally.
Therefore lowering input_high brightens the output.
int  output_low = (required)
Dark values brighten to gray as output_low becomes larger.
int  output_high = (required)
Light values darken to gray as output_high becomes smaller.
bool  coring = true
When true (the default),
  1. input luma is clamped to the range 16d-235d and the chroma to 16d-240d;
  2. this clamped input is scaled from 16d-235d to 0d-255d,
  3. the conversion takes place according to the transfer function above, and then
  4. output is scaled back to 16d-235d.
When false, the conversion takes place according to the transfer function, without any scaling.
coring was created for VirtualDub compatibility, and it remains true by default for compatibility with older scripts.
In the opinion of some, you should always use coring=false if you are working directly with luma values (whether or not your input is 16d-235d).
bool  dither = false
When true, ordered dithering is applied to combat banding. Default is false.


# does nothing (unity transfer function):
Levels(0, 1, 255, 0, 255)
# the input is scaled from [16,235] to [0,255], 
# the conversion [0,255]->[16,235] takes place (according to the formula),  
# and the output is scaled back from [0,255] to [16,235]
# (for example: the luma values in [0,16] are all converted to 30)
Levels(0, 1, 255, 16, 235)
# gamma-correct image for display in a brighter environment:
# example: luma of 16 stays 16, 59 is converted to 79, etc.
Levels(0, 1.3, 255, 0, 255)
# invert the image (make a photo-negative):
# example: luma of 16 is converted to 235
Levels(0, 1, 255, 255, 0)
# scales a [0,255] clip to [16,235]
Levels(0, 1, 255, 16, 235, coring=false)  
# note both luma and chroma components are scaled by the same amount,
# so it's not exactly the same as ColorYUV(levels="PC->TV")
# scales a [16,235] clip to [0,255]:
Levels(16, 1, 235, 0, 255, coring=false)  
# note both luma and chroma components are scaled by the same amount,
# so it's not exactly the same as ColorYUV(levels="TV->PC")
# makes a clip 100% black
Levels(0, 1.0, 255, 0, 0)
# apply fading on gamma corrected source (same holds for resizing and smoothing)
clip = ... 
gamma = 2.2
clip.Levels(0, gamma, 255, 0, 255) # undo gamma (also called gamma correction)
Levels(0, 1.0/gamma, 255, 0, 255) # redo gamma


v2.60 added dither
v2.53 added coring (true by default, which reflects the behaviour in older versions)
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