SGradation
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Revision as of 23:03, 19 May 2013
# # SGradation() is a "2nd order gamma" function. # # While overall luma and contrast, i.e. levels 0, 128, 255, are not affected, # SGradation expands or compresses the luma histogram outwards from he center # (with gamma > 1.0) or towards the center (with gamma < 1.0). # # SGradation() allows to soften the visual contrast of images with too much # contrast. But rather than just reducing all the contrast, SGradation() # leaves black, medium lightness and white untouched, and just reduces the # lightness of very light, respectively increases the lightness of dark areas. # This is useful after recapturing movies if the camera could not cover the # projection contrast. # # On the other hand, the effective contrast of dim pictures can be expanded, # yet conserving the details in dark and light areas, i.e. not saturating # and cutting black and white areas, but leaving a soft gradient. # # # Parameters # # clip clp # must be given and is the modified clip. # # float gamma # similar to the well known gamma. Values below 1.0 reduce contrast. # # int median # the luma center point - default 128. # # float darkgamma, lightgamma # allow separate gamma values for the dark/light part of the image. # # bool pclevels # when true, assumes and returns "PC" luma levels. # (see ColorYUV doc for explanation) # # # output luma with gamma < 1.0 # ^ # 255+ + # | + # | + # | + # | + # | + # | + # 128+ +++ # | + # | + # | + # | + # |+ # |+ # 0+-------------+-------------+> input luma # 0 128 255 # # # 04/16/2007 martin53 # function SGradation(clip clp, val "gamma") { g=float(default(gamma,1.0)) gc=clp.GreyScale()#.ColorYUV(levels="TV->PC") dk=gc.Levels(0,1.0/g,127,0,127) lt=gc.Levels(235,1.0/g,128,107,0,coring=false) # dk=gc.Levels(127,g,0,127,0) # lt=gc.Levels(128,g,235,0,107,coring=false) r=Overlay(dk,lt,mode="add") r.MergeChroma(clp)#.ColorYUV(levels="PC->TV") }
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