WarpSharp/WarpSharp
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== Examples == | == Examples == | ||
− | + | WarpSharp with default settings: | |
[[AviSource]]("Blah.avi") | [[AviSource]]("Blah.avi") | ||
− | WarpSharp ( | + | WarpSharp (depth=128, blur=3, bump=128, cubic=0.6) |
<br> | <br> | ||
+ | |||
==External Links== | ==External Links== | ||
*[http://www.aquilinestudios.org/avsfilters/sharpeners.html#warpsharp AquilineStudios] - additional WarpSharp information. | *[http://www.aquilinestudios.org/avsfilters/sharpeners.html#warpsharp AquilineStudios] - additional WarpSharp information. |
Latest revision as of 15:58, 24 December 2015
Sharpening filter like VirtualDub's WarpSharp. This filter tightens edges in an image by warping the image toward edge boundaries. For additional information take a look at the "the basic "warp sharp" algorithm" by Avery Lee.
[edit] Syntax and Parameters
- WarpSharp (clip, int "depth", int "blur", int "bump", float "cubic")
- clip =
- Input clip.
- clip =
- int depth = 128
- Warping strength.
- int depth = 128
- int blur = 3
- Blurring passes on the edge mask. Higher values increase processing time. You must blur at least once,
blur=0
causes artifacts.
- Blurring passes on the edge mask. Higher values increase processing time. You must blur at least once,
- int blur = 3
- int bump = 128
- Edge mask saturation limit; no pixel in the edge mask will have a value greater than bump. Reduce for less aggressive sharpening.
- int bump = 128
- float cubic = 0.6
- Cubic interpolation coefficient. You don't need to touch this.
- float cubic = 0.6
[edit] Examples
WarpSharp with default settings:
AviSource("Blah.avi") WarpSharp (depth=128, blur=3, bump=128, cubic=0.6)
[edit] External Links
- AquilineStudios - additional WarpSharp information.
- Doom9 Forum - a bit of information on how WarpSharp works.
Back to WarpSharp ←