Rainbow Smooth
From Avisynth wiki
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== Description == | == Description == | ||
'''<tt>rainbow_smooth</tt>''' is a small spatial derainbowing function. It uses [[SmoothUV/SmoothUV|SmoothUV]] to smooth out chroma and edge masking to reduce the colour bleeding. | '''<tt>rainbow_smooth</tt>''' is a small spatial derainbowing function. It uses [[SmoothUV/SmoothUV|SmoothUV]] to smooth out chroma and edge masking to reduce the colour bleeding. |
Latest revision as of 14:11, 6 March 2016
Abstract | |
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Author | MOmonster |
Version | 2007/07/18 |
Download | rainbow_smooth.avsi |
Category | Rainbow & Dot Crawl Removal |
License | |
Discussion | Doom9 Thread |
Contents |
[edit] Description
rainbow_smooth is a small spatial derainbowing function. It uses SmoothUV to smooth out chroma and edge masking to reduce the colour bleeding.
[edit] Requirements
- AviSynth 2.5.8 or greater
- Progressive input only
- Supported color formats: YV12
[edit] Required Plugins
Latest versions of the following filters are recommended unless stated otherwise.
[edit] Syntax and Parameters
- rainbow_smooth (clip orig, int "radius", int "lthresh", int "hthresh")
- clip orig =
- Input clip.
- clip orig =
- int radius = 3
- The smoothing radius of SmoothUV.
- int radius = 3
- Range: 1 to 7
- int lthresh = 0
- int hthresh = 220
- The low and high smoothing thresholds of SmoothUV; use smaller values for safer processing.
- Masking is only used for hthresh, so if you set lthresh greater than hthresh, lthresh will be the overall threshold and no masking will be used (fastest).
- If you set lthresh to 0, you disable the basic chroma smoothing and use only the chroma-smoothing on edges.
- int lthresh = 0
- Range: 0 to 255
[edit] Examples
rainbow_smooth with default settings:
AviSource("Blah.avi") rainbow_smooth(radius=3, lthresh=0, hthresh=220)
[edit] Changelog
Version Date Changes
2007/07/18 2007/07/18 - Initial release
[edit] External Links
- Doom9 Forum - Rainbow_smooth discussion.
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